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The Witcher 3 HUD and UI

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E

Exentryk

Senior user
#241
Apr 18, 2015
Is there a reason why the minimap doesn't stay locked to North at the top? I found this really annoying in Witcher 2, and they seem to be doing it again here. Does anyone know if you can lock it to North at the top?
 
Daywalker30

Daywalker30

Senior user
#242
Apr 18, 2015
Garrison72 said:
Yes, it was confirmed some time ago and you can see it in the original 30 minute video.
Click to expand...
Oh yeah you are right. It kinda feels weird though with the minimap being displayed all the time, I dunno if I'll turn it off or not (on my 1st playthrough).
 
D

delicieuxz

Forum regular
#243
Apr 25, 2015
Option to disable Monster Names & health bars displaying above their heads?

I'd like to ask for this now, rather than wait for the game to release and possibly have the option not be there - which I would find unsatisfying.

When wandering woods at night, and coming across a werewolf, I would not like to see a bright-red health bar and the title Werewolf appear floating above its head - and experiencing that would take me right out of the sense of realism to the environment, and intensity of the experience. I prefer to not know the health of my opponent while I am attacking them, and I certainly don't need an MMO-style headline of what type of creature I'm fighting being displayed on my monitor, like Geralt has some LED military visor from the future showing him references from a lexicon database on some server.

Witcher 3 is looking great, but there's way too much screen noise in most of the released media - too many layers of superfluous data and world-hacking information that just doesn't seem right for exploring and existing in a medieval natural beauty.

How much is needed? It seems to me like the choice of design in W3 is a style-based choice, and not a practicality and need-based design. Number / bar / title noise is not a favourable design direction, in my opinion and preference, and I hope to feel, while playing Witcher 3, as if I'm there in the natural world, and not behind a digital screen that's layered with meta-data filler.

I've been told there's option to disable much of the HUD data, but what exactly can be disabled, and how things function when it is disabled, I'm still wishing to know:

- Will NPC names appear only when highlighting them with the mouse while near to them?
- Will Geralt's status bars fade and disappear while not in combat, and maybe only briefly appear in combat when hit or stamina is exerted?
- Can daytime stat and indicator be disabled independently from the other elements on the screen?


If you could, 3DPR, please give understanding to us regarding the configurability and operation of customizing and hiding HUD elements.


At any rate, when playing a game about hunting monsters, with so much work put into crafting a moody, detail-dense world with believable environments, all that serious sentiment is undercut when floating titles for beasts running out of the woods not only remind you you're playing a game, but also give away the opponent location and identity, taking away player sensation, puzzle-solving, tactics and battle calculations, and immersion. I want to rely on my learning, capability, and judgment, and not on on-screen meta-data serving as a handicap indicator for how to handle my battles.
 
Last edited: Apr 25, 2015
I

IronsteffL

Senior user
#244
Apr 25, 2015
Heiko Klinge from Gamestar said that you'll be able to completely hide the HUD, about the same way it's possible in the Assassin's Creed series. Apparently you are free to chose exactly which parts of the HUD you want and which you don't. "Hardcore-RPG" was the term he used for playing without any additional on-screen informations. There are no detailed descriptions of fading HUD-elements, but april 27th isn't too far away. We'll know more after that. ;)
 
Last edited: Apr 25, 2015
S

spookypuppy

Rookie
#245
Apr 26, 2015
HUD toggle?

I hope you can at least turn it off for screenshots, but I also like to just soak up the environment without a bunch of on screen information.
 
Last edited: Apr 26, 2015
D

dragonbird

Ex-moderator
#246
Apr 26, 2015
spookypuppy said:
I hope you can at least turn it off for screenshots, but I also like to just soak up the environment without a bunch of on screen information.
Click to expand...
You could in TW2, so you should be able to in TW3. (I think it's also been confirmed by CDPR)
 
E

EliHarel

Rookie
#247
Apr 26, 2015
spookypuppy said:
I hope you can at least turn it off for screenshots, but I also like to just soak up the environment without a bunch of on screen information.
Click to expand...
Yeah, you can turn it all off.
http://forums.cdprojektred.com/threads/29276-The-Witcher-3-HUD?p=1521072&viewfull=1#post1521072

Btw @spookypuppy , just for future reference in case you'll keep browsing these boards - you can easily find posts of CDPR staff in the threads (it's how I quickly fished that quote of Marcin). Go to the top of the page, see the thread title (Thread: The Witcher 3 HUD), and on its left you'll see a small RED icon. Click on it and it will take you to the first post from one of the Reds in the said thread (if they participated). Then in that post, on the right, next to the post number, you'll sometimes have another small RED icon, and it'll take you to the next post from the staff in the thread, if there is any.
 
Last edited: Apr 26, 2015
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spookypuppy

Rookie
#248
Apr 26, 2015
YAY, CDPR are my favourite developers ever, they actually care about player experience, that is so rare these days it's almost mythical.
 
J

JacobWitcher

Banned
#249
Apr 28, 2015
The Witcher 3 HUD customization looks great! :)

 

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Dennissimmo

Dennissimmo

Forum regular
#250
Apr 28, 2015
No opacity or fade in/out options for HUD. Sad.
 
T

thislsmadness

Rookie
#251
Apr 28, 2015
Dennissimmo said:
No opacity or fade in/out options for HUD. Sad.
Click to expand...
Health/item bar fading in and out of combat appears to be the default method. Also, there is a second menu option for the HUD that was not explored in the footage.
 
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Dennissimmo

Dennissimmo

Forum regular
#252
Apr 28, 2015
thislsmadness said:
Health/item bar fading in and out of combat appears to be the default method. Also, there is a second menu option for the HUD that was not explored in the footage.
Click to expand...
Yeah, but I was hoping for the map opacity - it is opaque and I wouldn't want it to turn it off completely or open the big map very often. Hopefully, the last HUD-related menu has something, but it is unlikely.
 
B

BiggusD1

Forum veteran
#253
Apr 28, 2015
What is the armor thingy on left corner?
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpt1/t31.0-8/11051787_829157583820901_4063080807102854289_o.jpg
 
T

thislsmadness

Rookie
#254
Apr 28, 2015
BiggusD1 said:
What is the armor thingy on left corner?
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpt1/t31.0-8/11051787_829157583820901_4063080807102854289_o.jpg
Click to expand...
Equipment durability. It pops up when your stuff is broken.
 
B

BiggusD1

Forum veteran
#255
Apr 28, 2015
thislsmadness said:
Equipment durability. It pops up when your stuff is broken.
Click to expand...
Durability? Diablo like?
Thanks
 
Darkhollow

Darkhollow

Forum veteran
#256
Apr 28, 2015
thislsmadness said:
Equipment durability. It pops up when your stuff is broken.
Click to expand...
I remember seeing in one of the videos that turning durability off was a choice..wonder if it's an option.
 
lord_blex

lord_blex

Senior user
#257
Apr 28, 2015
Darkhollow said:
I remember seeing in one of the videos that turning durability off was a choice..wonder if it's an option.
Click to expand...
the indicator, yes. the mechanic, not. (I'm guessing you meant the former)
 
Darkhollow

Darkhollow

Forum veteran
#258
Apr 29, 2015
lord_blex said:
the indicator, yes. the mechanic, not. (I'm guessing you meant the former)
Click to expand...
Yep...guess now we know..although having the indicator on is quite important if you ask me.
 
F

flyingsaucers

Senior user
#259
Apr 29, 2015
Gah-dang that is an ugly HuD. The more toggle options the better.
 
lord_blex

lord_blex

Senior user
#260
Apr 29, 2015
Darkhollow said:
Yep...guess now we know..although having the indicator on is quite important if you ask me.
Click to expand...
definitely. though I think it could do with a much simpler design (and a better placement). maybe just a small exclamation point with a hammer next to it.
I'm not sure how much worse broken equipment is, but you probably want to replace it as soon as possible, so you will open your inventory anyways and you can see there what's broken. no need to clutter the hud.
 
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