The sand could not look worse
Hyperbole much? It could look like this.
The sand could not look worse
Could someone explain this?
http://i.imgur.com/vZWfAWI.jpg
Could someone explain this?
http://i.imgur.com/vZWfAWI.jpg
Could someone explain this?
http://i.imgur.com/vZWfAWI.jpg
Could someone explain this?
http://i.imgur.com/vZWfAWI.jpg
Could someone explain this?
http://i.imgur.com/vZWfAWI.jpg
The ps4 trailers looked great, that's why the downgrade discussion started right after them. Because people couldn't see much of a difference between the ps4 and pc ultra footage. Though it's hard to judge beacuse of the bad youtube quality of the ps4 gameplay.Well It's just that these recent ps4 trailers and this blood and steel trailer seem to be getting negative responses.
Almost the same guality..
I think we have been lying to ourselves too long. IMO there is no much better final build, no some secret ultra options and no easy modding tools to fix those things. The improvement can come only from CDPR if they see what we write here and care. This one day patch could for example fix some of those wall edge flatness that we complain recently etc.So I think it would be hilarious and awesome if the "true" final build shown in the launch trailer is way better than any of this recent preview footage or anything.
why can't they just give us the sharpening filter as a graphical option. It's clearly a stylized design choice but honestly.... it looks so much better with that filter in my opinion.
It isn't so much of a filter as it is that the textures are sharper and there is tessellation. Without it, it looks like a flat texture.
It's a filter - you can notice it on the character models and those never used tessellation. Quite a few people disliked the sharpening filter, so it looks like the devs responded to that feedback.
Oh, I was referring to the rock wall. Whoops