A simple checklist of what to import would be nice.CostinMoroianu said:Personally I'd prefer the DA2 notion but expanded upon. Some preset Geralt's to pick from but also with the ability to make your own custom one.
I see this more as an opportunity to carry on these loose ends without having to shove the immediate consequence in the players' face. I would hate for the characters to just be forced in to this new story, as much as I want to meet them again. This is something we can carry down the line, see consequences as the war unfolds (likely not ended in TW3, at least I hope), and ultimately makes the work for CDPR much easier. The general defense of the North is really the big consequence lingering at the end of TW2, and that much should really be the crux of how future games turn out. No need to go into huge diverging paths right at the start of the big epic, just divergent quests (like, say, if you let the Mages at Loc Muinne go). Lots of potential for less forced decision-action.Yokokorama said:The most important thing to me by far is for the save-import feature to be more impactful on the experience to be had in Witcher 3. I understand that there is a high probability that Geralt will go down south to the empire in the next game, thus giving a good "excuse" for not seeing the buddies we made in the north (Iorveth, Roche, Saskia, etc) but I hope that doesn't happen.
Agreed on that. Was honestly something that just seemed completely lacking from TW2, though it was likely tied to the continuity bits which didn't make it through (and the odd ones that did). I hope, at the very least, you get to chose Roche or Iorveth. Forcing a canon in this regard would be absolutely clinching.Yokokorama said:A simple checklist of what to import would be nice.
Yeah I agree with you. I guess I didn't phrase my post well. I don't want stuff to be shoe-horned into this game just for the hell of it, but at the same time, I want the stuff we did to be recognized (and give a unique experience).GoodGuyA said:I see this more as an opportunity to carry on these loose ends without having to shove the immediate consequence in the players' face. I would hate for the characters to just be forced in to this new story, as much as I want to meet them again.
I did, and I didn't like what I read. If you know of a way to maintain the integrity of your products while doing the things that the writer thinks would make them successful with a mass audience, please describe that way, rather than crossposting other people's work.RSIK4 said:Please Read This Post
.....What we want to see in TW3![]()
http://www.pcgamer.com/2013/01/18/what-we-want-to-see-in-the-witcher-3/
Still, there's one point in there I can agree on:GuyN said:I did, and I didn't like what I read. If you know of a way to maintain the integrity of your products while doing the things that the writer thinks would make them successful with a mass audience, please describe that way, rather than crossposting other people's work.
Sadly, the game relied to much on telling stuff (via cutscenes, or in-game Q&A sessions criticised here) instead of letting players figure it out. In essence some of the more interesting aspects, such as uncovering the mystery of your past, or learning who on earth that Letho dude is was shoved down players throat, and play no gameplay role whatsoever.That said, while choices did have big consequences, the scale of the game and sheer number of paths did have a tendency to trip over its own feet – key characters simply disappearing or being shoved into the background, massive events being dismissed, and most painfully of all, much of the plot that Geralt should have been uncovering during the game having to be explained via the final boss actively holding an expositional Q&A. It was also unfortunate that your choices tended to be a step removed from what you were actually choosing – the lead-up to Act 2 being the decision to throw your hat in with Roche or Iorveth, not Henselt or Saskia – or simply swept under the table with the politics of Act 3.
But it was a deus ex machina. It may have been atmospheric, well-voiced, and sort of inspiring... but all it amounted it was infodump. Devs didn't manage to close all plot threads so they had NPC explain everything to you. In any other medium it would be a very bad ending, and I don't get why TW2 should get a pass.CostinMoroianu said:I will disagree on that aspect, to me the dialogue with Letho at the end was one of the best most memorable moments in the entire game.
That article is trash RSIK, stop linking it.
I have similar criticism. After two games spent with Triss, when faced with the dilemma which gal to pick I cannot imagine players going for Yennefer... Unless she gets very early exposure (but we have to free her from the hands of the baddies, first!) and major character development.Yennefer? We Barely Know ‘Er!
Well excuse me if I don't share this notion that a realistic conversation is a bad way to end the game and we knew pretty much everything Letho tells us except a few things.But it was a deus ex machina. It may have been atmospheric, well-voiced, and sort of inspiring... but all it amounted it was infodump. Devs didn't manage to close all plot threads so they had NPC explain everything to you. In any other medium it would be a very bad ending, and I don't get why TW2 should get a pass.
Every point he brings up in the article already had been argued to death on these very forums. I see nothing compelling about how he presents his points in any way, so yes it's trash.And to be honest that article isn't total trash.
And what I wished here is some player input: ability to verify (through optional investigation - subquests - completed earlier) what Letho is saying and challenging his position. To be a really active member of this conversation. To do something. To have prepared for it and not take everything at face-value.KnightofPhoenix said:I do not see how CDPR was supposed to make us know how Letho was caught by the Nilfgaardians, Yennefer's fate, Letho's time with Sile and his motives without resorting to a conversation. Geralt can't know any of this,m except if someone told him.
I am perfectly happy with the conversation we had with Letho, it's one of, if not the best, protagonist / antagonist interaction I've ever experienced. It's not at all a symptom of bad writing, quite the contrary. Many movies, shows, and books have a similar thing. It is not necessarily bad. It becomes bad if it's poorly executed. TW1 also had it with Jacques at the end. We had no idea what he really wanted until he told us.
What I wished was the case, was for short playable flashbacks showing us Geralt saving Letho, and their subsequent friendship. Because as it stands, we don't really know how close they were and how they interacted. But limited resources sadly.
And how do you want Geralt to verify what Letho said, when it happened in Nilfgaard months prior?Mrowakus said:And what I wished here is some player input: ability to verify (through optional investigation - subquests - completed earlier) what Letho is saying and challenging his position. To be a really active member of this conversation. To do something. To have prepared for it and not take everything at face-value.
No, he's the one who tells Letho of the Wild Hunt. It's not completely one-sided.As it is Geralt just stands there while the lore-dispensers is talking.
He did pursue his own goals, but if you hadn't noticed, Letho was completely outside his grasp in Act 2 and Act 3. It was not possible for him. But he did pursue, or can pursue, his own goals in Act 2 by retrieving his memory (which does reveal his past with Letho), and Act 3 saving Triss. Heck, in Act 2, he discovers that Letho was working with Sile (and on Roche's path, sees him, Serrit and Auckes).In other words, instead of pursuing his own goals, he aids everyone else, resulting in him not learning anything about the actual things that mattered to him personally most from the start.