i think it depends on your rig and set up. do you have the field of view maxed out? i never get this. i am playing on ultra. i already see everyhing from afar. there woulf only be a difference in lod when viewing near and far. no delay in loading
You bring up a good point, also an "oh-shit" point for me. I've been doing a lot of exploring and gathering of witcher gear, which made me often fight monsters twice my level. I am only level 12 on hard difficulty, but already have T2 griffin and T1 cat school sets ready to be crafted. To be honest I would prefer hard quests to remain HARD and not become a cake walk just because I am 4 levels above the requirement.2- Like every RPG that prides on not using level scaling, eventually it becomes a limitation. Quests turned gray, loot becomes useless and you are punished for the way you play the game. Considering it's an "open" world RPG, I don't think that is a good thing. Sure, level capped monsters and quests are good but I believe a range in which the game scales (say level 5-10, and then 10 to 15 - or perhaps zone specific) would open a window for more meaningful loot and challenges. As it stands, if you are an explorer, you will hit a wall in progression basically limiting you to only the "witcher gear" - nothing else you find be it relic or magical item will be useful for anything other then selling or disassembling. Likewise a lot of quests become XP-less because of the level lock. The system in Witcher 3 is good for say D&D type of game that is more linear and where slaying monsters and solving quests provides specific amount of xp regardless of your level (level locks are still in place but only as a requirement for survival of said quests) but in an open game like this, you might as well hand me the "guide" as to what to solve and explore and when unless I want it to become invaluable.
This is the worst thread ever. It's a nightmare just reading through all of this. Not to mention every other suggestion/request thread gets merged into this and it all adds up into a giant mess. Seriously now, no one is gonna sort all of this to implement it. It would be the OP's job if anything but he doesn't give a f*ck, the mods sure give even less f*cks and only care for showing off their ban hammer and merging threads and not to mention this is more of a "I hate this, I love that" thread rather than actual feedback. Feedback implies taking into account the mechanics of the game as a whole and adjusting those to make the experience more enjoyable for everyone in general. Seems more like everyone's just complaining rather than giving actual feedback. Whatever, enjoy your clusterf*ck, I sure as hell don't want to post anything else and get it merged into nothingness.
I like to see a video of that once the ai goes into block mode there is no way to do damage unless you back up and spam a button. Mgs on ps2 has better hand to hand than this crap
I like to see a video of that once the ai goes into block mode there is no way to do damage unless you back up and spam a button. Mgs on ps2 has better hand to hand than this crap
We need a "Dark Difficulty" in one of the DLCs or patches