I hope they consider adding more deploy effects on each card. Giving a card melee and ranged deploy options would make things more dynamic, giving players more choice. I'm not saying make every card have crazy effects, but the whole idea of "Formation" is a good one that could be implemented across their roster of cards (different factions can have different effects, or just do another overhaul where all the cards are changed). Super vanilla cards should be the minority -- but having basic pointslam cards like Speartip can still exist with Deploy melee +5 strength, deploy ranged gain shield (these are of course just hypotheticals)Not enough working archtypes, balancing isn't great, too many overly weak or unusable cards.
Just for clarification, you mean this as a form of protest? If not, it may be worth noting that Thronebreaker doesn't follow the same rules as normal Gwent, and is unaffected by the patch. It's possible to enjoy the story campaign independent of Gwent.I hate to say this but given the massive imbalances and the bad approach of this unit cap...not buying thronebreaker.
Exactly. A form of protest.Just for clarification, you mean this as a form of protest? If not, it may be worth noting that Thronebreaker doesn't follow the same rules as normal Gwent, and is unaffected by the patch. It's possible to enjoy the story campaign independent of Gwent.
I bet it is and I'll happily buy other CDPR games, Cyberpunk is very anticipated but Gwent is not taking heed of other TCGs. I cannot support it when the devs, for example, over develop skellige and then go 150% on killing control decks which is the only way to deal with Skellige self wound and NR.Understood. Thanks for clarifying.
Personally, I'd say that's rather unfortunate, though, because Thronebreaker is quite fun.