Yeah, fair enough. If it's less a cut feature and more a "remove guns, make melee better" (obviously, guns aren't being "Removed" but you know what I mean), I can accept that. I definitely hope that's the case.I get what you're saying. To me, it makes more sense they would choose to go that way. This isn't to say i hope or think it's going to be more streamlined, i'd rather reserve any judgment on the mechanics, until, well, i know what those mechanics are.
Reducing or removing guns from skill options could be offset by expanding on the melee options. In the first you had 5 levels in firearms, 5 levels in melee.... that's it. Take away firearms and expand on melee and you'd have an RPG that's melee focused, true, but much more in-depth melee focused.
That's how i like to see it.
I read the RPG preview, which I don't think is linked in the OP, and it says this:
To me, that implies firearms are definitely in. The whole article's full of promising information, so I highly recommend it.
I will check the article as I hadn't yet, but I wasn't implying guns wouldn't be in the game, but rather expressing disappointment that they aren't being given any focus. I.E., as Sard says in the OP, they'll be a "use em, toss em" type of thing similar to Mirror's Edge - they won't be weapons you can reliably carry around with you as an alternative to melee.
I prefer melee anyway, but the thought still irked me if it was streamlining. If it's not and it's a design decision intended to give more focus/resources to melee, that's fine.