Witcher 3 Graphics

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This is a really silly thing to say, colors are not childish they're just colors. Most of the music is pretty up beat too and the vanilla game is much more colorful than for instance Fable games, you've got a strange imagination thinking this is a grim and dark game. The first one was to a small extent, this one isn't at all.

Buddy, that's what he said. The game ain't dark at all and the music affirms it.
 
This is a really silly thing to say, colors are not childish they're just colors. Most of the music is pretty up beat too and the vanilla game is much more colorful than for instance Fable games, you've got a strange imagination thinking this is a grim and dark game. The first one was to a small extent, this one isn't at all.

The universe in which the game takes place is though. It's just they've started a trend with Witcher 2 by making it way too colorful and vivid. That's also the reason why I loved 2013 footage - it's dark and gritty but what we got is basically Dragon Age in terms of colors (also not too far from Fable in my opinion). 2014 footage was a nice compromise, that swamp was great.

By the way why the hell did they change the appearance of the Fiend? Now judging by comparisons it has way more branchy horns and just the model itself looks tacky and cheap.
 
Pardon me for butting in but..

I think the rest of your message falls apart.

You do know publishing and developing are completely different sections of a company. EA is also a company that can publish and develop their own games, and their departments clash all the time. The developers are still subjected to restraints, budget and a deadline.

And that only disputes one point. The importance of gameplay vs graphics and how we experience a game.... the insane expectation people have. Oh and how Witcher 3 graphics compares to other open world games, or why there are some games that have bad graphics are still considered to be amazing. You didn't dispute any of that.
 
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The universe in which the game takes place is though. It's just they've started a trend with Witcher 2 by making it way too colorful and vivid. That's also the reason why I loved 2013 footage - it's dark and gritty but what we got is basically Dragon Age in terms of colors (also not too far from Fable in my opinion). 2014 footage was a nice compromise, that swamp was great.

Ahh yeah i'm getting into the books. How witcher sits in your brain only from the games.. Its honestly not doing the lore justice.. the books are really good and the story in the first 2 games is butchered up.. it feels like you only get 1 out of the 5 sentences that should be there to tell the story.

Thinking about it.. it makes me appreciate the dark fairytale theme from w2 so much more.. it was very colorful but also very dark and an appropriate match. w3 was just unpleasant.

Even from just the games though, i don't see how you can't see the game as grim.. there's extreme poverty, domination from religions and monarchies, racial discrimination and murder.. not exactly positive stuff even in the fairytale colors.
 
By the way why the hell did they change the appearance of the Fiend?
We'll never know. The wild hunt looked a lot better too.

@vesemas228 I liked the art in TW1 the best but I do agree TW2 does a better job than the third game. I can't really agree in desaturating or darkening a game to fit some of the lore though, it would be kind of weird considering how Geralt acts most of the time and a lot of the music or NPC banter not being depressing. Maybe add a lot of film grain and cinema bars to see if that makes the game feel more edgy, that should do the trick heh.
 
@vesemas228 I liked the art in TW1 the best but I do agree TW2 does a better job than the third game. I can't really agree in desaturating or darkening a game to fit some of the lore though, it would be kind of weird considering how Geralt acts most of the time and a lot of the music or NPC banter not being depressing. Maybe add a lot of film grain and cinema bars to see if that makes the game feel more edgy, that should do the trick heh.

Yeah this stuff is completely subjective so its perfect to have different views that look good.

Geralt, well, i say is certainly not "good" but is definitely and often "nice". The world this person is i still see see as grim and bleak. I mean there's burnt buildings, bridges, puddles on the road.. chickens.. I really it enjoy it lol.

There also is what i think is a large elephant going on with my profile.. People have brought up issues with the foliage in the past and i think you need to desaturate them to make them look good. Specifically to deal with the "what we got", to fix the foliage more than to hate color. I'm not sure if you guys have noticed the same thing.

Pick the most striking preset you like from the list.. meditate to morning or sunset, then ooh aaah. Meditate now until noon, go to a grassy hill, and be looking at a childrens cartoon. No longer striking. Just heavy handed colors. ?? If i'm wrong, please link a preset!!
 
We'll never know. The wild hunt looked a lot better too.

@vesemas228 I liked the art in TW1 the best but I do agree TW2 does a better job than the third game. I can't really agree in desaturating or darkening a game to fit some of the lore though, it would be kind of weird considering how Geralt acts most of the time and a lot of the music or NPC banter not being depressing. Maybe add a lot of film grain and cinema bars to see if that makes the game feel more edgy, that should do the trick heh.

The first Witcher was the best in terms of art direction, it didn't look like it was desaturated on purpose, it looked kinda down-to-earth and, for the lack of a better word, real.

Since Momot said that original character model for Yennefer is never coming back then I think we will ever see original models that were changed/watered down to what we have in retail version.

And for the record I couldn't care less for an alternative clothes for Yennefer. I mean who gives a shit, you changed her original intriguing look for the worse. Now she's just a hot chica. Triss's new model I appreciate though, her character model from the 2nd game had a very distinctive jawline while in the lore she's younger than Yennefer. I think that updated Triss' look would pair much better with the original Yennefer's look.

P.S. Fiend is not the only monster that had been downgraded model-wise, look at this one and the one in the game has also been simplified.



P.P.S. Interesting article about unfulfilled promises by the devs - http://www.gameskinny.com/r4wb7/the-hype-cycle-how-buyers-remorse-denial-is-killing-quality
 

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@IrregularJohn Problem behind a lot of the color complaints are probably because of the actual textures. Not so much saturation though, grass texture for instance are too stylistic instead of realistic and architecture textures are somtimes too orange and have a lack of detail. Witcher 1 palette was just realistic colored and detailed like you say, for the most part, and the lighting was basic which is really good for consistency in my opinion. The game still looks good because of that. at times it looks better than TW3.
 
@IrregularJohn Problem behind a lot of the color complaints are probably because of the actual textures. Not so much saturation though, grass texture for instance are too stylistic instead of realistic and architecture textures are somtimes too orange and have a lack of detail. Witcher 1 palette was just realistic colored and detailed like you say, for the most part, and the lighting was basic which is really good for consistency in my opinion. The game still looks good because of that. at times it looks better than TW3.

@Witcherman, Ditto. And what does that tell you? An 8-year old game looking better at times than the new one that's supposedly cutting-edge and all that BS.

http://polygamia.pl/Polygamia/51,96455,17905381.html?i=5 This is a link to the comparison of some of the scenes from the Sword Of Destiny trailer with the retail game. I haven't seen those anywhere yet. Jesus Effing Christ :((((
 
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Its hard to control those colors, but im trying it changing the less ass possible to make it more realistic, here is some examples, im tweaking since yesterday....

Im changing lots of things, but the results are good, at least from my point of view, tested in dark zones, cinematics, etc....

Click in the images to see in full, vanilla left, my tweak right...

 
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This is a really silly thing to say, colors are not childish they're just colors. Most of the music is pretty up beat too and the vanilla game is much more colorful than for instance Fable games, you've got a strange imagination thinking this is a grim and dark game. The first one was to a small extent, this one isn't at all.

The universe is very, very grim. Colors are completely unfitting to the setting, guess why most sweetfx presets desaturate and try to achieve a cooler temperature.
Read the books, you´ll see its a very dark, cold world. Developers should try to reflect this mood, the colors they chose have the opositve effect though.
 
The universe is very, very grim. Colors are completely unfitting to the setting, guess why most sweetfx presets desaturate and try to achieve a cooler temperature.
Read the books, you´ll see its a very dark, cold world. Developers should try to reflect this mood, the colors they chose have the opositve effect though.

@Mentaldevil, that's why all the cognitive dissonance happens.
 
Every sweetfx preset I tried made the game worse. It looks best vanilla, even better with proper lighting engine.

When I hear these sort of things I cringe. I can bet how much you want that or you didn't try more than 1 or 2 or you are just telling a blatant lie. There are FX presets for all tastes, those that make the game more dark, those that make it more vivid, those that don't tailor the colors at all and just remove the opaqueness in vanilla + add improving effects, so it is literally impossible that you cannot find a FX that looks better than vanilla (because vanilla can be improved as it is right now).

If you like the color scheme of vanilla simply get a preset that doesn't change that scheme and only improves on it by adding a little contrast (to remove the opaqueness) and add other subtle effects to improve the image (as SMAA). There are many of them, starting from the one of doktor1. Also my E3 profile doesn't alter the color scheme of vanilla but just simulates an improvement on the lightning (fake, naturally).
 
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The universe is very, very grim. Colors are completely unfitting to the setting, guess why most sweetfx presets desaturate and try to achieve a cooler temperature.
Read the books, you´ll see its a very dark, cold world. Developers should try to reflect this mood, the colors they chose have the opositve effect though.
I agree. The E3 and 35 minute gameplay demos and the SoD trailer had a perfect color palette that fit the game.

Changing the colors, saturating everything, making it look more warm.... That disappointed me the most out of everything relating to the "downgrade:" More than the draw distance LoD that got cut in half and the bad interior lighting.

I just got done with the swamp/bog, and it looked kind of awful. Maybe it's because the weather wasn't right, but it was all so bright, so saturated and so colorful... It didn't look nearly as atmospheric as in the gameplay demos. So disappointed. Couple that with the colorful, light-blue Drowners and how the blood and brutality of the combat got toned down aswell, and you have something that looks and feels absolutely nothing like what they showed.

But I guess CDPR's marketing department realised how much "gamers" love color and stuff and they wanted to appeal to the lowest common denominator last minute. I have no idea why else they'd do this, considering the game didn't start looking like this until late 2014/early 2015, I think.
 
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@essenthy I watched your second video with cutscene lighting. I think this is really amazing. If you spend time for make this mod playable and fix the problems this will be more amazing. But can you make a comparison video with default and cutscene lighting . There is screenshots comparison. But I want to see this in action. And I think there are many people who want it.

For those who did not watch second video :)

[video=youtube;j5MX-9yYZ3w]http://www.youtube.com/watch?v=j5MX-9yYZ3w[/video]
 
I can't spot the difference in the High vs Ultra textures, can you?

They look pretty much the same?
I just notice a better frame rate with High textures, just not sure what I'll be missing if I don't use Ultra..
Can someone please point where the difference is?



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PS! This is not a complaint post, I'm just wondering..
 
When\how is this noticed when you walk or run on foot?
Does it mean I can only see "this much around me in highest texture" like it is a limit of objects near me I can view?
 
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