The 2 main things graphically that bothers me are
-Foliage-Its been a while since I notice 2D cardboard grass that is so obvious. I am not even trying to look at the foilage, but it just stick out, but to mention extremely flat. But I do not think much can be done.
The second is how flat the lighting are, not just on environment, but in characters. Note that on charecters & anything that is not static, you cannot have baked lighting, which is an arguement used on why enviroment looks so much better in say Unity. Just focus on characters.
AC Unity, Just look at how rich the lighting are on interaction with the characters. Quite a good represenation of lighting in real world. Now this is next gen lighting.
Then now look at witcher 3, notice how flat the lighting are on the characters. Lets be fair, the polygon counts are great on witcher 2 & textures quite detailed, but lighting still feel last gen, & looks doable on Unreal engine 3.
I am not holding my breath, but hopefully, the lighting can be improve , at least for PC, in future patch.
-Foliage-Its been a while since I notice 2D cardboard grass that is so obvious. I am not even trying to look at the foilage, but it just stick out, but to mention extremely flat. But I do not think much can be done.
The second is how flat the lighting are, not just on environment, but in characters. Note that on charecters & anything that is not static, you cannot have baked lighting, which is an arguement used on why enviroment looks so much better in say Unity. Just focus on characters.
AC Unity, Just look at how rich the lighting are on interaction with the characters. Quite a good represenation of lighting in real world. Now this is next gen lighting.
Then now look at witcher 3, notice how flat the lighting are on the characters. Lets be fair, the polygon counts are great on witcher 2 & textures quite detailed, but lighting still feel last gen, & looks doable on Unreal engine 3.
I am not holding my breath, but hopefully, the lighting can be improve , at least for PC, in future patch.
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