not only Redkit is not even confirmed, but ther's very little hope to get better graphics with mods from what i could look into the files structure in general
How redkit is not confirmed? What did you mean?
actually, the REDkit 2 was confirmed last year (during gamescom 2014 i think ?) by official statements but also during multiple interviews. as for the files not being very mod friendly, i don't know. perhaps it'll be fixed with patches ? or maybe the modders will find something they can manipulate in there ?not only Redkit is not even confirmed, but ther's very little hope to get better graphics with mods from what i could look into the files structure in general
they said " maybe " they will release it, not 100% sure
i can confirm that i remember hearing him say this before ^^But how they can say this. They confirmed it many many times and even said that they will not keep it long how it was with witcher 2. And even i think Jose said that they work on interface of redkit and they want to make redkit easy to use. Because now it is very complex. Or am I wrong?
CDPR, give us some sort of confirmation that you're working on restoring the graphical fidelity to the point where it starts to resemble a PC game
You cannot prebake anything that is not static, not on UE4 , not on any engine. Also, it does not make sense to use prebake lightings (apart from things like AO) if you are going to use dynamic lightings, then it doesn't in any way to show gamepalying using prebake lightings.
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If I do not understand you wrong you made mistake. You can bake light with movable meshes in UE4. I mean you can use dynamic mesh and still use baked light. But not baked shadow. You must disable static shadow on mesh. And use dynamic shadow instead of that.But still baked light.
Really. When you put an object in the world, you have to declared if the object is static or dynamic, & dynamic objects will not be baked, & have shadow backed onto other object. Even if possible to bake light, it doesn't make sense,since an objects & light have a positional relation, if you move an object, the lighting that cast on it changes, unless you have only static directional light.
But I took a long break from UE4, to focus on making game asserts, so many things might have changes, & you could be right.
Some of those comparisons are ridiculous. Especially The Witcher 2 to 3 one with the huge open world in the background, and complaining about the lack of dynamic light while not casting Igni.
actually, the REDkit 2 was confirmed last year (during gamescom 2014 i think ?) by official statements but also during multiple interviews. as for the files not being very mod friendly, i don't know. perhaps it'll be fixed with patches ? or maybe the modders will find something they can manipulate in there ?