You may think this is OT, but I believe it fits perfectly with this thread and several others.
I tend to hand out with a bunch of amateur game devs on certain website and I had the pleasure to taste the perils of realism.
Lots of pixel games have characters that proportionally resembled mr. Potato Head (huge head, tiny limbs) with primitive, two-frame animations.
This is because drawing and animating a character large enough to have actual human proportions that isn't a stickman is HARD, so nobody was even trying.
I tried to break the mold and have large, detailed characters with multi-frame animations.
The first response to a character walk animation was "this isn't right."
Now, I'm not going to argue that the animation was actually perfect and THEY suck, not really.
It had lots of small kinks I'm still trying to iron out.
The thing is, The mr. Potato Head characters had absurd anatomy and their walk animation was basically swapping stretched limbs back and forth, but nobody says a word about those.
The closer you get to the real deal, the more are you gonna get picked on for the most inane things, and you can't ignore it, you have to conform to it or you will fail in people's eyes.
I'm starting to feel bad for CDPR. They made an incredible game, probably the most detailed and 'alive' action RPG ever made, and they get people already raising eyebrows over things they should be jumping 8 feet to even have in the damn game in the first place. And the game isn't even out yet. Think about it for a second.