Hi,
I've quit the game at the start of open beta, because the game lost its flavour.
In the HC announcement you guys wrote: 'When you play GWENT, you are a leader of an army from the world of The Witcher. We want to put more effort into reflecting that in in-game mechanics and visuals.'
What exactly do you want to do to reflect that in in-game-mechanics?
Will weather affect both sides again? How exactly will these prefered rows work? The only things you said like removing a row sound terrible and quite the opposite of homecoming or turning gwent into a battlefield
I've quit the game at the start of open beta, because the game lost its flavour.
In the HC announcement you guys wrote: 'When you play GWENT, you are a leader of an army from the world of The Witcher. We want to put more effort into reflecting that in in-game mechanics and visuals.'
What exactly do you want to do to reflect that in in-game-mechanics?
Will weather affect both sides again? How exactly will these prefered rows work? The only things you said like removing a row sound terrible and quite the opposite of homecoming or turning gwent into a battlefield