Isn't it the end of movies that are most often altered after feedback from test-showings? Anecdotally the trend is towards softening the ending, making it happy ever after, possibly even market researches fault, and you do hear that directors are miffed about the direction they get pushed by the bean-counters... we wouldn't want a sad ending to dent after-show merchandise sales now would we? But Gladiator was essentially total fiction, and we couldn't really have an Emperor Maximus Decimus Meridius presiding over a non-authoritarian historical Rome. Nope, had to end it framed as a cautionary tale with the little Emperor never-to-be Lucius looking on seemingly enlightened, I dunno, maybe some people actually do think he became Emperor. I thought it was fair enough, a little cheesy sure but par for the course, tbh I expect the least from movie endings, which tend towards either spurious sequel setups or corny curtain copouts.
None of these things are likely to affect TW3.
I'd see Private Ryans ending differently though, that seemed to me a homage to the Fallen, to the actual real life youngsters who never made it home more than anything else, I thought it was an entirely fair sentiment to make clear as we should be in no doubt the actual survivors would've shared such an experience of indebted lives, and if I remember correctly that whole scene was lauded by vets, plus Spielbergs sweet tooth for sentimentality is much better exercised at the end than with a chocolate bar half way through the show (hmm supporting bonus merchandise sales again?).
The difference between the two movies is Spielberg had a message to deliver, Scott was just having fun... so what then for TW3? Maybe it has capstone to place on solid foundations to give those foundations validity of purpose themselves
All that said, comparing linear storytelling where everyone gets the same delivered to them, and the artist can fine tune the messages & pace because they know exactly the menu and courses, can't really be compared to the all-you-can-eat buffet of non-linearity. Someone mentioned the Last of Us, which Ive heard has an excellent narrative, but is it closer to linear even so? Even then the other issues of Open World set TW3 apart. I imagine trying to provide the crackers and dips, meat & veg, so that a whole range of differently sophisticated palates can
all fill a plate with solid cuisine is a challenge that'd drive even the Gordon Ramsey of film directors to tears.
My point is these media are not the same, and can't be approached or judged the same way by anyone. Narrative - heavy, detailed, deeply involving story - paced & driven by the observer rather than the maker ? Extremely rare stuff, apart from some avantgarde literature of the past, the RPG genre is basically the home of this style of entertainment, and if theres even been a Masterpiece yet, it's on its own.
Anyway, from his words, Mr Blacha clearly knows where everything in the kitchen is, has left the requisite chefs
ego hat in the freezer, and wants to make some serious paella.
In video games the ultimate director and "final contractor" is the player. Especially in Witchers, where the story can be told in different ways. Writer is satisfied when the player can play in their own way and feels, that he got everything he needed to enjoy the game. This goal must be achieved in spite of a writer to various technical, production and budget constraints.
My satisfaction comes not from the story perfectly the way I would like, but IMO from player satisfaction. Perhaps masterpieces follow different rules, but it's hard for me to speak subjectively, because I've never created a masterpiece and I don't know how it really is. The only thing I can base things upon is my professional experience.
To my mind a Masterpiece is something that gets
everything it tried to do
right, and often some more things quite unintentionally too, they are correctly a rarefied grade, and the whole point of this post is to highlight how frigging difficult - I truly believe - an ask it is in gaming, incomparable with the other arts simply due to gamers excessive subjective input. I for one have yet to see a game make it, though some have been close perhaps in their time, and I wouldn't argue over a certain old game, and while I myself am preparing for the inevitable consequences of the Open World thinning the sauce a little, I have to say I consider TW2's narrative, its delivery & style, particularly its treatment of characters & consequently the players' position in the tale, to be of a
masterful quality, ideal for the medium, Michelin grade for sure, so anythings possible... but I wouldn't worry too much about one word that might be beginning to accompany "awesome" to the realms of the meaningless, if the PR guys got their hands on it.
Apologies for the food everywhere