Watch dogs got downgraded but the water effects were the best in my opininion. A close second is ac iv black flag
I didn't notice any bad pop in when playing skyrim.
Anyways, I think a dissolve in like what the first crysis game used was a lot less offensive and easier on the eyes because it wasn't just this huge magic apperance of objects.
If we talk about water effects, Watch Dogs is unbeatable at this moment.
Yup, I agree in the Watch Dogs case. AC Unity is somewhat close too. But Two Worlds' waters look too blue to be realistic And also, I watched that part where Geralt swims again now, and it looks good in my opinion. Of course no one can judge an effect on a screenshot.
Also on a side note, the same water tesellation is used in Witcher 3 as well (It is nVidia's nonetheless). But I believe the intensity is much lower, as it would be PC melting in an open-world game.
Also on a side note, the same water tesellation is used in Witcher 3 as well (It is nVidia's nonetheless). But I believe the intensity is much lower, as it would be PC melting in an open-world game.
but more importantly, I would like to know if the volumetric clouds are still in the game
http://www.neogaf.com/forum/showthread.php?p=149322962#post149322962Of course people will freak out again. This is what happens every. single. time.
And of course when the game is actually out and sites do actual measurements, it will turn out that an i7 and a 290 run the game either at much higher than console level at 30 FPS, or at more than 30 FPS at console level settings.
I guarantee it.
How are recommended specs a "lie" because you can't "max out" the settings? That never was the idea of recommended specs in the first place.
Besides that, there's the whole issue of "maxing out" as a metric being incredibly stupid and problematic.
Actually CDPR is not using nVidias water simulation, they made their own tool for that.
Durante gets it right:
http://www.neogaf.com/forum/showthread.php?p=149322962#post149322962
He typically does, yeah.Durante gets it right:
http://www.neogaf.com/forum/showthread.php?p=149322962#post149322962
The previews already mentioned that the PC version had a bigger LOD so I'm not sure what you're trying to say.
The interview is on the forum also. As I said elsewhere grass drawing distance shouldn't be locked on PC, it's against the basic scaling principles so I'm pretty confident he said it wrong.
As for little differences it's confirmed and was expected, the game it's the same like in every multiplatform game. Still this doesn't mean that PC version won't have an edge as it's reported that high preset looks a little better than consoles.
Ultra will probably be even more. But as always graphical fancy effects on PC are not game changer and come at a high performance demand. Nothing new for the reasonable gamer.
Other than that, even if many users here want it bad, it's not like he could scream to press "alright f******, console version suck, PC owns, end of the story". Especially since console lead the market. But they promised a good PC version and there are no reasons yet not to trust them
Wasn't sure when I'd finally stumble upon it, but finally found it:
"Platform unification exists – we have one build that gets distributed on each of them. The game is exactly the same, grass drawing distance is identical everywhere. "
That kind of talk is alarming, since it suggests parity and locked graphical limitations.
He goes on to say that the differences between PC on ultra and console, will be small.
I hope this is just talk.
Nah it's in engine for sure, but hey trailers are made to impress. But not let them impress you more than the game, I say that to you as a fan like me, not because I want to defend CDPR or whatever. Keeping our expectations balanced is the key to be satisfied with the final product which evidently is full of qualities, even graphical-wise.The question was of the difference between ultra PC version versus console--he said 'slight'.
Maybe we just have a different definition of what slight differences are; the differences between the current and past trailers look drastic to me. I still wonder if we were looking at pre-rendered footage in certain shots, or if it's in-engine but at ridiculous settings without frame-skip, then sped up.
looks like the SoD was a different engine, for pc, optimized for pc
they they redo a new engine for ps4/x1, downgraded as we all know
that engine was port to pc with the worst performance ever and they just add a few filters (nvidia) to makeup that mess
Yep. And from the sound of things the game has been designed to run on all three platforms since the beginning. There is no "PC build" and "console build." There is just "the build" and the PC version let's you adjust the graphics options and also supports "Ultra" settings and a couple bonus graphics settings like ubersampling and hairworks.Now that's just a work of fiction. You don't create a whole new engine that utilizes the same assets, just so that it might target other platforms. You adapt the existing one.
Yep. And from the sound of things the game has been designed to run on all three platforms since the beginning. There is no "PC build" and "console build." There is just "the build" and the PC version let's you adjust the graphics options and also supports "Ultra" settings and a couple bonus graphics settings like ubersampling and hairworks.
Besides, Adam Badowski said when the game releases he expects virtually no-one will be able to run the game on max settings with all the extra options turned on. So why does it matter? Most of us won't touch the Ultra settings for years.
Now that's just a work of fiction. You don't create a whole new engine that utilizes the same assets, just so that it might target other platforms. You adapt the existing one.
Sure? what about with Aliens Colonial Marines?
first gameplay was in pc with a awasome engine.. then they redo the engine for ps3/x360... pc port.. and all we know the history