Witcher 3 at second glance. Bugs and suggestions. Game feels EARLY ACCESS.
I will edit this post when I wake up, because I just played 18 hours straight and just felt like letting off of some steam in the forums.
1. Gear stats not working properly, not being calculated or even accounted for at some points. Some armor may have +15% sign intensity and it doesn't add anything for example, critical hit damage calculations are so fubar etc etc. +75% critical hit damage should be a MAJOR advantage to +20 damage and no critical hit damage. But it's not. With all these stat bugs it's impossible to tell what gear to use. I'm currently running Cat School Techniques but it doesn't seem to be very awarding, melee-damage wise, due to some calculations or the lack of it.
2. Gear variety -
there is none, for example I've been stuck with the 10% critical chance gloves now, and I wont ever change that because it's simply too powerful with 10%, I haven't seen a trace of any gloves that could be up to a par of 30% of these gloves. This applies to everything from weapons to boots.
3. Mutagen powers resetting after each load.
4. -Deleted- (quest bugs, but that's getting fixed
)
5. Movement under water, but no major issue, just drowned a few times due to weird controls.
6. The game simply needs more items.
7. Great rewards obtained from chests, mainly relic swords, are so bad compared to the craftable gear that there is no point even looking for them. It's just a nice money-boost selling it. And what to do with the money? I'm up to 140k now and I can't seem to find anything to spend it on, give me some horses to buy or something.
8. Better categorizations in the inventory, it's very messy right now. And there really needs to be a bank, because I can't haul around with 100 tons of ores, herbs and whatever their names.
9. More Red Mutagens, green and blue are so easy to find whilst red are extremely rare.
10. When you complete quests in a village and they praise you and tell you that you are forever welcome in their little cozy village by the sea - they still keep spitting on you when you walk past, not saying "
Oh look there's the great saviour that moved the god damn Tower Outta Nowheres." The dynamic social interactions are lacking and it makes it feel cheap,
no short-cuts are allowed in this game because it is so damn great overall.
11. All the "Exploration", question marks etc are not worth the effort. I'm a completionist myself and there isn't a single question mark in Velen or Novigrad and I'm almost done with Skellige isles. It
isn't REWARDING. A monster den here, a guarded shit sword there, a bandit camp up the hill, same things all over. The really good things though are the depth in side quests which has made me praise this game, but the other things -
make secrets worth discovering.
12. Remove the "50% mounted damage and no horse Fear level" decotion. It's too powerful, really, outdoor lv. 30 monsters are beatable as level 10 with Roach. Might take you 15 minutes, but its still possible to not get hit.
13. Creature AI - Sometimes I wonder what the heck that lone bandit is doing at a tree, with a shield and mace watching his fellow companions' limbs getting severed.
I read the "MOST REQUESTED" changes for 1.05 and I can't understand how the gear-stats, DPS shown, mutagen bug etc couldn't be listed in there? It's extremely annoying.
Ignore stupid(sorry) things people suggest that doesn't fix the game as it is right now. You need to focus on getting out of early access feelings at this point. I don't feel like coming up with suggestions for you how to fix things - I know that you know what needs to be done, but it needs to happen faster, it's the most anticipated game streching 5 years. The patch notes so far have been lacking things easily fixable that I'm sure you are aware of.
I have 9 days total playtime since release and I've just been playing 18 hours straight, haven't gone to bed before 11 in the morning since release pretty much. I totally love the game, might be top 3 best games ever. But I could go on with 30 more points of things that aren't in order that needs to be fixed before you add other things, and those things are things that SHOULD HAVE BEEN FIXED AT THE POINT OF THE RELEASE, HIRE MORE STAFF. I feel like having a months break, just to be able to have fun in the game again instead of being frustrated.
---------- Updated at 09:11 AM ----------
I posted these suggestions on another thread, I think they'll fix the game for us:
1) remove all random high level loot from grain sacks (rubies, dragon skin, recipies, etc)
2) reduce random loot by 80%
3) completely remove mutagen synergies
4) nerf the more unbalanced skills (bleeding wound, bomb splitting etc)
5) nerf quen (damage bleeds through when quen is broken, if the damage is more than the quen sign intensity, stamina does not recover while quen is up)
6) completely remove recipies from random crates and sacks
7) reduce XP overall by 30%, and from main quest line by 60% (way too much XP there. Most of it's there)
That should pretty much fix the game.
I'll mod it once I figure out how to mod this game :>
Contrary to what some people say, giving enemies even more damage and health won't work. It'll just start feeling all wrong, when you plonk away at a guy for 15 minutes and barely do anything. No, that's a crappy inelegant solution. It's everything around it that needs to change. Don't make the witcher weaker, just make him have to work harder to be strong..
Right now I don't need to work at all..
Starting level quen is good enough (on death march there's little reason to upgrade it because it'll break on any attack anyway, more or less), and I pick up all I need from corposes or crates. Be it weapons and armor that suit my level, or recipies, high level ingredients, whatever. I just go and do quests and kill things without ever needing to prepare in any way
If you think that's enough to fix the game I don't know if you are playing the same game as I am.