My goodness! What the HELL has CDPR done!?
They totally wrecked a beautiful piece of art this game was! INCOMPREHENSIBLE!
It is comprehensible. We all kind of know why.
Looking at all those comparison shots
again I can see another thing that explains the drastic look and feel difference.
This game was jam packed with Nvidia tech. TXAA is a cheap AA solution that is criticised for its whole sale blurring of everything.
SO
There is that sharpening filter that is reported to make your eyes bleed if used for too long at too high a level.
But if you mix that with lots of nvidia fogs and stuff, as well as cheap AA the image needs the sharpening boost.
Immersion always seems to be about smoke and mirrors. (two very GPU intensive things is gaming but I digress)
If you stop the player being able to take in every thing all the time then you can cheat on details. But if you flatten the world then every flaw and cheat is laid bare.
One thing none of us can be sure of is the power needed to use all the missing stuff, even if well optimised. I'm beginning to see the work needed to optimise all of it.
For sake of argument lets say the volumetric fog is a gpu hog. Can it be incrementally applied or is it an on/off effect.
Some one with a 750ti wants to play the game and is struggling for 30fps at 720p. They turn the fog off and its a game breaker the game looks horrid even with everything else on high
Something as pivotal to the atmosphere then needs to be some how scaled to look right across the whole map. That's a lot of work.
Rip it out and use something else was the only answer.
A game that looks perfect at Ultra settings needs to be incrementally adjustable. With an RPG those increments are a lot of work.
eg
Low - runs on laptop at 24fps
med - 560ti @ 720p
high - console
ultra - 970 @ 1080p 30fps
Optimising 20 graphics sliders for those 4 scenarios across such a large piece of work.
You can't just have console and ultra with sliders.
This conclusion makes me think there really is no chance at all, ever, of seeing CDPR get the 35min build out.