Another potential misunderstanding is the assumption that my post is a reply to suggestions for an extended NG+ system. It is not, in fact. It's merely a response to purely technical questions of whether a NG+ can indeed be used to start a another NG+. I realise many people, who are already familiar with the NG+ system, would prefer an expanded set of NG+ options to be implemented; however, that is not the topic which that post addresses. My response is to a basic recurring question, not a speculative proposal, and is an attempt to explain the real limitations of the existing system. You may consider this a superficial 'excuse', but it is still a response to a common question, even if it may not address your specific interest. Thankfully, I am not responsible for an in-depth reply, since only the REDs can explain the existing system's design, and whether it could be changed, if they so wished.@Riven-Twain and your sticky thread about ng++
Your explanation is kind of an excuse. By your explanation it shouldnt be possible to start into a new game after the completion of one playthrough. But we can do that right now: regular -> ng+
I think there is also a misunderstanding here: Most of us dont want a further upscaling in enemy strength (like in Dark Souls ng+7 for example) We just want to keep our current Geralt Level 76 (whatever) with all our Armor and Weapons and restart into the same ng+ stage, we started after our regular playthrough. No ng+2 or ng+3
I mean you already included it by the New game+ DLC. 10 lines of extra source code and its done
If this is not possible i want an explanation from a developers point of view not yours.