Having just played the game for 2nd time (after several months), and also having read some of the discussion above, I just felt the urge to post a certain anectode here...A few years ago a couple of friends and I went to see a sci-fi movie (I can't actually even remember what the movie was about any longer). After the movie we had a couple of beers in a pub, and were discussing the plot, analyzing all the details, basically trying to figure out and make sense of what we just saw... the discussion was getting pretty heated when, finally, one of the guys - who'd actually been quiet all the time - suddenly chimed in: "I can't believe you guys are trying so hard to make sense of a movie about... fricken MONSTERS FROM OUTER SPACE!!!".Needless to say, that had us ROFLing for a while, but it actually stopped any further discussion immediately, and for good.The point I am trying to make is this: The Witcher is just entertainment, and it's quality entertainment too (I love the game). But there's no point in analyzing every tiny detail of the plot and its execution, because all these details are just a backdrop - of secondary importance - for telling, and trying to immerse the gamer, in an interesting story.In my mind, the intention of the authors has been clear: Alvin *is* the GM, and travels back in time in Act IV. Like someoene has posted, the game literally rubs it in your face (although, personally, it took me a while, after finishing the game for the first time, for this to sink in)The fact that they might have overlooked some details (that now cause people to question this plot line), or have been imperfect in the delivery of some of the elements of the story, is pretty much to be expected with a complex project like this . Example: the grandmaster doesn't look anything like Alvin... well, the making of 3D models had been outsourced to a third party company, so it's possible that CDPR have overlooked the inconsistency. Or they thought it not important . Or just didn't have enough time to make the correction. A "bug" of sorts, yes (as Tarhiel above has put it) - and there are more of those in the Witcher. Becaue there are literally thousands of little details of various nature involved in creating a game like this, and it's nearly impossible to get them all right (in time for release, anyway
). I mean, the the staff at CDPR are more likely just normal people, rather than mutant game developers trained for the job form an erly age in some secluded stronghold akin to Kaer Morhen, conscious of the fact that any single mistake they make may cost them their life
.Trying to scrutinize every tiny detail and building complex theories based one or two of these is akin to "mistaking the reflection of the stars in a lake for the stars themselves" (the quote is actually one of the most memorable ones from the witcher Saga). Of course, the fact that people are willing to spend their time doing that, demonstrates that the game has actually succeeded admirably in it's major goal: creating a deep, immersive and entertaining story.Interesitingly enough, this kind of goes in line with Sapkowski's writing. He has been quoted saying that while he has made every effort to make the Witcher world consistent and believeable, down to a tiny detail, it doesn't bother him at all if he occasionally fails in this respect (small inconsistiencies in the books exist, and have been pointed out by the fans). And I tend to agree - the real point of the books is to tell an interesting, thought and emotion-provoking story, with a good narrative and cracking dialogues (and a ton of subtle and sometimes not-so-subtle references to real world history and literature etc. sprinkled in, but that's just Sapkowski's style). The world in which the story takes place , the details of some events etc. are just a backdrop, and if there are inconsistiencies - so be it. It shouldn't really detract from the entertainment provided. As to the final cut-scene with the assassin, personally I think that all that can be inferred from it is this: There's some person of organization with sufficient resources to be able to either create or hire a witcher-like assassin. And, that person/organization wants Foltest dead for some reason. Period.Clearly, a starting point for a possible sequel, in which Geralt is busy unraveling who that person/oirganization is, and what their goals, actions, and motives are (and obvioisly, laying some serious smack on tehm as well). Trying to figure out the plot in advance , before the sequel has actually seen the daylight, makes no sense IMO, even if it makes for an interesting and creative past-time
. In fact, I am willing to bet a healthy amount of orens that CDProjekt themselves don't have all the details of the story worked out yet, there mayeven possibly exist severeal different "prototype" versions of the story, one of which will become "the one" by vritue of a decision on the part of the creative leadership at CDP (oh, the triviality of it all).All we can hope for is that it's at least as good, and hopefully even better than the original game,