steamcommunity.com
This guy is right. Not only is he right, but the explenation from CDPR for why they went with 1st person perspective for Cyberpunk is BS.
At E3, CD Projekt pulled the curtain back on Cyberpunk 2077, its upcoming sci-fi open world game. As it did, one major …
www.eurogamer.net
Patrick Mills/CDPR said:
In this game we wanted to put you in the shoes and in the body of the character you're controlling, so you feel like this is your character. First-person was one way to do that.
Unless the game is a VR release and sells with a bodysuit or some fantastic new and expensive technology, nobody is going to feel like they are the person in the game. This is the silliest concept in gaming ever. Everyone knows they are not the person in the game. Unless you have a super vivid fantasy life 1st person "immersion" just does't exist and is no different than 3rd person at all. As the person above mention in the steam community post, 1st person mechanics is a very aged technology compared to everything else of development in the game world the last 20 years. It's simply not realistic and doesn't feel or look like being in your own body. If CDPR cannot mimic this (eyes, head and body all move seperately), then the decision to go first person is indeed a poor decision. Most 1st person games can't even mimic the movements of an actual human being. Even most 3rd person games can't, but some did (MGSV). Moving around like some ghost with tunnel vision is highly unlikely to make a game better or more immersive.
I would understand it if CDPR had made an amazing new 1st person mechanic, but from what I can see and understand it is not. So why do it at all?
CDPR devs said:
Secondly, the developers felt that a first-person perspective offered a greater sense of immersion.
It's not the perspective that creates the immersion, it is the story and the gameplay (and ironically even the character)! Duh! You of all people should know that! Witcher 3 was one of the most immersive games I've ever played. For weeks on end I WAS Geralt and I was immersed deeply in the world of Gerlalt. I visited the places he visited, I did the things he did. And that was all down to a great story, great gameplay, great locations, great music and great characters. I think there is little or no reality or proof in saying 1st person games are or can be more immersive than 3rd person games, perhaps it is often the opposite even. It depends entirely, but personally I think it is down the the world, characters and surroundings. MGSV was perhaps not very immersive, but Death Stranding was, and that's a 3rd person game. Just to mention examples from one game creator, since I also happened to name this one as the one who actually made realistic human physiology and animations.
CDPR devs said:
Additionally, you have a greater immersion," Mills said. "And we can do some environmental stuff from first-person that you wouldn't be able to do in third-person.
Yes, you can be more sloppy. You can void making the character have any similarity to a human. You could just as well make it be a football and nobody would notice a difference. Just make some animations for the few times you actually look at your arm or your leg or whatever. You can probably also get away with a sloppier environment since people cannot naturally look 360 degrees around in 1st person.. This is actually the problem in the first place.
Ok, the problem with 1st person games is that they are not made in 3rd person perspective and then changed to 1st person view. This I think explains very well the poor human anatomy of 1st person games and the sloppy and weird looking surroundings. Instead of trying to build a world that mimics how things actually look in the real world, they try to mimic how things look through the human eyes and end up with some things looking like some acid trip or something like that.. I think this design logic is why things just aren't right in the 1st person world generally. The perspectives are all wrong and as a result everything seems to end up not being realistic at all and the 1st person view doesn't look like it is in a real world with a body in the same world and surrounding elements scaled and working relative to that body. Ok, perhaps CDPR and Cyberpunk2077 will not have this issue. But an example is ofcourse that in most 1st person games you can jump 2 meters straight up into the air but you cannot do something as simple as lay down on the ground and crawl. That's what I mean by they designed it as a first person game, not seeing how it would look as a 3rd person game. In fact I think most 1st person games would look ridiculous in 3rd person. Floating ghosts and all. I tried mimicking in my own room how a character from a first person game actually moves, it was hilarious and impossible.
CDPR devs said:
If nothing else, I think it's going to be really cool when you're walking around the city and you look up, which is something that in third-person doesn't really feel right.
Is this CDPR way of saying characters in Cyberpunk2077 actually can move their head, eyes and body seperately? That certainly relives some concerns.
Anyways, I think it was a mistake of CDPR to make Cyberpunk2077 a 1st person game. And I am not the only one concerned with that. I might get Cyberpunk2077 despite being a 1st person game, but that's just due to Witcher 3, nothing else, and it will be at price reduction.
It would be awesome if 3rd person view was an option in the game. I don't know how that cannot be possible, it should be fairly simple.