According to cyberpunk 2020 reference book "bioware" is "biological based enhancement".secondchildren said:Can we keep Bioware out of this conversation plz?
Sirnaq said:According to cyberpunk 2020 reference book "bioware" is "biological based enhancement".
Blothulfur said:As I remember (been more than a decade since I played) the net was a bit of an evolved internet, net runners, one of the classes, could project an avatar onto the net and do all kinds of weird crap. Limited only by imagination and technical skill, it's a virtual world somewhat like the matrix.
I think bioware is the cyberpunk term for software merged with flesh, neural links etcetera.
stopFartuess said:4chan
Fartuess said:aliens in cyberpunk?
KnightofPhoenix said:While we are on the subject, please try to keep the universe grounded and not over the top. Enemies like that should not show up. DX:HR was pretty grounded and I'd prefer something along those lines.
Just throwing some ideas. Never was on 4chan and never played CP2020 so my ideas can be bad but as far as i know some 4chan members and cyberpunks share some characteristics like their own understanding of law, making a lot of noise for a small thing. Again never were on 4chan and my knowledge about it is based on general opinion so i can be terribly wrong.Sirnaq said:stop
Fartuess said:Just throwing some ideas. Never was on 4chan and never played CP2020 so my ideas can be bad but as far as i know some 4chan members and cyberpunks share some characteristics like their own understanding of law, making a lot of noise for a small thing. Again never were on 4chan and my knowledge about it is based on general opinion so i can be terribly wrong.
mrdrum-o-matic said:Which game-plays do you think would fit best to the roles?
Babli said:Deus Ex:HR had absolutely outstanding hubs in my opinion. Its such a shame that they had to cut another two or three hubs because they ran out of time. It shows in last third of the game how everyrhing starts to rush to the ending.
Babli said:I would very much dislike for Cyberpunk to be open world. All open world games turn into a grind-fest.
Witcher 1, 2, and Deus Ex 3 both are good in having large levels with lots of location, but most of the locations (>90%) have purpose for the story.
guipit said:Yeah and the AI was pretty sucky.
I disagree. I think they just haven't been done right. There should be a necessity involved just look at that Arma2 mod DayZ that stuff makes you wanna explore and it's fun.
Witcher 1 had that tse tse fly thing where it really affected the main quest which I think is total genius and CDPR should make more of that kind of shit.
lunah said:I would very much dislike for Cyberpunk to be open world. All open world games turn into a grind-fest of repetitive tasks and locations. I like to play games for excellent storytelling, not mundane exploration. I call it mundane exploration because every open world game I've played, the exploration is tedious and serve no literary contribution to storytelling. Open world is just window dressing. I like everything my character to do to have a purpose that is related to an excellent story. I do not like exploration for exploration sake or dungeons for dungeons sake.
Indeed, I have never finished an open world game past the initial few hours, because there is nothing to motivate me to keep going. Too many exploration, locations and dungeons in an open world game seem just for "fun" and decoration, and have no compelling literary purpose behind them.
Witcher 1, 2, and Deus Ex 3 both are good in having large levels with lots of location, but most of the locations (>90%) have purpose for the story.
An example of why open world is terrible is Fallout 3, where 99% of the map/locations is irrelevant and have no compelling storytelling purpose behind them. They are just for grinding and collecting items, which is mundane and tedious. Maybe some people find that "fun" but I find them tedious obstacles to the storytelling.
I also dislike side quests that have very loose or no connection to the main plot, as they feel just like filler side quests. For example, in Fallout 3, your character's main motivation is to find his father, yet why would he waste time doing Wasteland Survival Guide and other such irrelevant side quests?
Most side quests in Deus Ex 3 and TW2 are good example of relevant ones where they make the main quest easier, reveal extra information on the main quest, or reveal the background of the characters from the main quest. Even the seemingly irrelevant monster contracts has a place in TW2 because that is Geralt's primary occupation.
Everything in a game should be compelled by a literary purpose essential to the main quest and characters, and an open world game with so many irrelevant side quests and locations fails in this aspect.