How to solve script compilation issues when launching the game with mods
Not sure whether CDPR directly envisioned for the script mods to be used like this but here's a solution for all of your compiling issues (give you don't mess with them, but use supposedly "working" ones)
Quick and easy:
Step1) Download ModKit
Step2) Install modkit
Step3) Go into the modkit folder and enter "r4data" folder, copy scripts folder
Step4) Go into your Witcher 3 installation folder, open or create "Mods" folder
Step4) Now make a new folder and name it "modBaseScripts", inside that folder make a new one named "content"
Step5) Paste scripts inside that folder
Step6) Now go to Documents\The Witcher 3 and open/create Mods.settings file (make sure it's Mods.settings instead of Mods.settings.txt !).
Step7) Now edit contents of the file as follows:
Now, every mod you install has to be added to this file It is important that base scripts mod has the lowest priority(highest number) so it will load last, leaving only vanilla (unmodified) files to be loaded from that folder.
Congrats, now your game should compile script mods successfully!
Not sure whether CDPR directly envisioned for the script mods to be used like this but here's a solution for all of your compiling issues (give you don't mess with them, but use supposedly "working" ones)
Quick and easy:
Step1) Download ModKit
Step2) Install modkit
Step3) Go into the modkit folder and enter "r4data" folder, copy scripts folder
Step4) Go into your Witcher 3 installation folder, open or create "Mods" folder
Step4) Now make a new folder and name it "modBaseScripts", inside that folder make a new one named "content"
Step5) Paste scripts inside that folder
Step6) Now go to Documents\The Witcher 3 and open/create Mods.settings file (make sure it's Mods.settings instead of Mods.settings.txt !).
Step7) Now edit contents of the file as follows:
[modBaseScripts]
Enabled=1
Priority=9999
[modAnyRealMod]
Enabled=1
Priority=9998
Now, every mod you install has to be added to this file It is important that base scripts mod has the lowest priority(highest number) so it will load last, leaving only vanilla (unmodified) files to be loaded from that folder.
Congrats, now your game should compile script mods successfully!
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