You deserve to be famous
Just to clear some confusion about durability system, the word "destroyed" wasn't maybe the most accurate translation. The weapon will never completely break, but it can end up so dull that you will deal only a minimal damage until you fix it.
^^
It was more just the comparison itself.
But yeah, while most of this sounds pretty good, I'm not really a big fan of the active skill slots thing.
I mean for all their talk about how they want to streamline the game and want to remove some of the tedium that the earlier games supposedly had like ingredient gathering, this seems like kind of a baffling move. Like having to manually change skills each time you fight someone slightly different instead of having it be passively active, sure as hell sounds like it's going to be more annoying and break the pace rather than add a sense of needing to prepare or whatever.
In fact I really dislike this idea the more I think about it.
Heres how I am reading this: this is an alternative / replacement / adaptation of the fast / strong / group stances in TW1, something we didn't have in TW2, if we view a skill tree branch something like a stance, then concentrate related skills in the bar we will be better at that kind of fighting style than if we have a more mixed skill tree bar bar. If I'm visualising it correctly to me this is an interesting, conceptually sound, and new character kill method.
Just like Geralt mentally & physically favouring a certain stance, a certain fighting style for a particular battle, instead of being able to mix every fighting style concurrently with no adverse effect on any of those differing stances moves. Actually sounds totally appropriate to me. We could hope theres also a way to maintain and swap between previously constructed skill bars (though outside of combat, or at least with ~30 secs of peace for mental refocussing).
I've noticed that you were featured on neogaf as well Shavod so it could be an idea to edit your original post with the extra info (regarding quest items) as well as this cause people seem to jump on everything.... That said it could be also fun to not edit it and watch all these "journalists" post incorrect data again because they're too lazy to actually read the following 2 pages in this topic.
You mean the serious game about a mutant that shoots flame from his fingers, who teams up with a man who was once a hedgehog to save a time traveling girl (who befriends Unicorns) from a group of dimension hopping elves...? I don't know.. doesnt bother me.
That is sad, but expected. Actually that feature is among the biggest differences when you compare early screenshots to recent ones. I really hope they can bring it back later with a patch, even if I won't be able to run the game with the effect.Jose Teixeira (...)
>tried to push for a volumetric mist, not allowed by the technical director, may come back to it in the future
It's certainly different from what we're used to - in any game, really. I can't think of a system like it. I'm up for experimenting.
Yep, makes sense to me.Just like Geralt mentally & physically favouring a certain stance, a certain fighting style for a particular battle, instead of being able to mix every fighting style concurrently with no adverse effect on any of those differing stances moves. Actually sounds totally appropriate to me. We could hope theres also a way to maintain and swap between previously constructed skill bars (though outside of combat, or at least with ~30 secs of peace for mental refocussing).
Thanks, I'll go check it out to get an idea of how this works.Materia system in Final Fantasy 7 comes to mind. Though there are vast differences, the main point is that your character has a certain amount of open slots (more slots become available with better equipment) in which you can allocate any skills from your skill pool (passive/active) in the available slots, and thoughtful combination of skills will give you extra benefits. I found myself enjoying that system a lot..
Thanks, I'll go check it out to get an idea of how this works.
I have just one question about the technical director....
where is he? :mean:
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tried to push for a volumetric mist, not allowed by the technical director, may come back to it in the future
Materia system in Final Fantasy 7 comes to mind. Though there are vast differences, the main point is that your character has a certain amount of open slots (more slots become available with better equipment) in which you can allocate any skills from your skill pool (passive/active) in the available slots, and thoughtful combination of skills will give you extra benefits. I found myself enjoying that system a lot.
Yep, makes sense to me.
weapons (including swords) will not last forever and can end up dull if used too much, which will result in minimal damage.
That is sad, but expected. Actually that feature is among the biggest differences when you compare early screenshots to recent ones. I really hope they can bring it back later with a patch, even if I won't be able to run the game with the effect.
OMG who cares...lol...The game looks so much better than this now!!So are we still getting everything from this old tech demo?
OMG who cares...lol...The game looks so much better than this now!!
I still can't get into DAI or TW2, they aren't real enough![]()
On the recent stream they talked about Nvidia stuff for PC users. The GoG one where they talked over the gameplay video. I honestly can't remember if they mentioned anything specific other than the fur. I love a lot of what's in that video. I wouldn't really mind if they had to cut stuff like the water though.I don't care about graphics, just wondering what was left on cutting table and what was implemented![]()