As Leopard, we have a good amount of respect for the devs like you (who do their work properly).
As well as we have that, we also dont have that level of respect for the ones who don't do their work properly. And if you read all the things listed since the game come out by people who actually understand what they are talking about, you'll crearly see there are problems, many indeed, which were caused by this non-efficient people.
I know this might sound weird to you since you probably are more related to the programming aspect of the company and not the high level management (financial, economic, etc), and these type of inefficient people are probably found (at least more) in that management level and not in your area, but the problem is that those decisions from the administration affect everything else basically, including your area's work in every aspect you could imagine.
We know things are done for this game regarding those things which could be improved, it's a shame really, but we also -at least- hope these won't repeat (as much as a minimum requirement) in your next games.
If your goal as a company is perfection (related to the product offered), in which you are in a better position than almost any other gaming company, instead of demanding respect you should try reading and incorporing this relevant criticism which came from passionate consumers.
Since this is the STLM lighting mod thread, I will reply in context to it...
We can clearly see from Essenthy's incredible work (he's only ONE guy!) that the Witcher 3 is quite capable of delivering amazing lighting and as a result, the appropriate atmosphere, to the game.
And at some point during development, the very talented artists working on this game absolutely nailed the lighting. We all saw the footage and images.
And then, all of a sudden we ended up with a game looking significantly inferior (and BTW, Essenthy's lighting mod does not impact performance at all, so we can't even blame it on "optimization"). So what happened?
I very much doubt the lighting artists working on the game suddenly lost their edge, messing everything up. This is highly unlikely and it would therefore be very unfair to be blaming things on any kind of incompetency. It is simply not logical!
Instead, what I think most likely happened is that the guy at the top said to them "change it, it is too edgy, make it look more mainstream", which of course, from the perspective of a host of gamers playing the game, was a huge misstep.
But the boss is the boss and if he wants it a certain way, guess what....he's going to get it!
Witcher 3, in my opinion, suffers from a lot of inappropriate meddling in lighting, UI, and gameplay mechanics. All of which were at some point during the development of the game, spot on! One such example is Geralt's meditation which has been reduced to a mindless, blacked out screen with potions filling up all by themselves. Not what we wanted.
This is the work of someone at the top losing sight of the pure, uncompromising vision for the game and getting blinded by the "industry standard".
Because of their loyalty to CDPR, we would probably never hear anyone of the developers admit to it, but to me, it seems very clear how things went down....
So let's stop pointing fingers at artists, assuming they don't know what they are doing. It is the executives at CDPR that should be pointed at.