Well, I can't speak for anyone else, but I don't care whether or not enemies scale to my level in NG+. I just want to be able to re-experience the story without having to re-acquire all of my gear, diagrams, formulae, and skills. If I end up being grossly overpowered for the entirety of NG+ because mobs don't scale, I'll be perfectly happy.
Also, I'm wondering what, if anything, the length of time that it takes to implement a NG+ feature has to do with my post (which you quoted). At what point did I suggest, either explicitly or implicitly, that NG+ could or should be developed in one or two weeks? That seems like a strangely arbitrary figure. In fact, I don't recall having introduced the topic of development time at all.
Yes ....and the team dev. knows this too and thinks is a good ideea . So all who wants this must make noise now because is the best idea how the concept of xp is now . I played the game 3 times now and I am feeling that ng+ is missing and should be added .Even an arenawilll be good
Well, I can't speak for anyone else, but I don't care whether or not enemies scale to my level in NG+. I just want to be able to re-experience the story without having to re-acquire all of my gear, diagrams, formulae, and skills. If I end up being grossly overpowered for the entirety of NG+ because mobs don't scale, I'll be perfectly happy.
Also, I'm wondering what, if anything, the length of time that it takes to implement a NG+ feature has to do with my post (which you quoted). At what point did I suggest, either explicitly or implicitly, that NG+ could or should be developed in one or two weeks? That seems like a strangely arbitrary figure. In fact, I don't recall having introduced the topic of development time at all.
Gotta agree with this. It wouldn't really bother me.Well, I can't speak for anyone else, but I don't care whether or not enemies scale to my level in NG+. I just want to be able to re-experience the story without having to re-acquire all of my gear, diagrams, formulae, and skills. If I end up being grossly overpowered for the entirety of NG+ because mobs don't scale, I'll be perfectly happy.
Gotta agree with this. It wouldn't really bother me.
That being said, I am fully expecting them to rescale enemy levels for NG+, given the fact that certain in-game items have extremely high level requirements.
I do hope when they confirm the NG+ they will also raise the difficulty or perhaps make a DeathMarch version 2 coz the game itself is not very hard when playing on DM. Only the damage and HP of the enemies were increased but same behavior as the easier difficulties I am looking forward to seeing enemies do some unusual stuff when playing the hardest difficulty.
This is not funny at all.