That's fair. It's just what is most likely given the widely divergent narratives in the ending. [EDIT] I think the fun is continuing to get to explore additional side-narratives in the awesome setting that is Night City. But it's not going to re-invent the main quest.
There's reinventing and then there's amending. You
could add extra options to those endings.
I mean ... I would imagine a lot of the folk who would like a "good ending" would be kinda grumpy if they made you buy an expansion to get the "good ending." [END EDIT]
I mean, they're already grumpy at the lack of closure as it is, so it can't make things any worse. Plus it's not like anyone complains when they watch an episode of something but still have watch the next one to get to the conclusion.
Okay, that probably sounds like an odd analogy because it's not entirely clear what they're planning to do with CP77. At the moment it very much feels like it's meant to be a standalone thing. But the problem is the main conflict isn't concluded in most of the endings. Which would be a
completely normal and uncontroversial thing to do with a tv episode or a movie that's part of a series. But this doesn't quite fit with that. That being said,
videogames are in the unique position of having DLC.
Having said that, I agree it would still be really controversial - if only because you kinda need to be clear that that's what the plan is from the start.
And yes, V is doomed no matter what. Her body is mortal. The system is rigged. You can't "win" the rat race. A best you can sell out or muck up the gears a little bit and help some of your friends get by for maybe another day. It's cyberpunk, not a space opera. Which means it's high-tech, heavily noir-influenced, and dystopian.
Well, yeah obviously they're mortal! It's not like V was trying to become a vampire.
The issue was that the story's main conflict was V trying to stop the relic from killing them so they could get their life back (not become immortal); and this is how far they got:
(The 80yr mark is just a stick in the sand.)
^Kinda puts things into perspective. Whether it's cyberpunk or space opera doesn't really matter as much as what the main conflict is. It's pretty normal to leave some conflicts unresolved; but the
main one? That's a bit odd.
And yeah, I hear you, people can argue all they want that cyberpunk is all about dystopia and squalor - but those are just
themes (and those aren't the only ones, btw). It doesn't change the fact that CP77 is still a
story; not just a mood or a showcase for a few cyberpunky themes. It
includes themes, yes, but it also includes characters, conflicts, obstacles, and all of that is structured into a story. It's got a beginning, a middle and an end. It's got a set-up, a tilt-shift, a climax, a denouement. It's got a main character and a main conflict that goes through that process. I don't see how you can ignore all of that and have a massive loose end "because cyberpunk". I'm not saying you can't do it at all, I'm just saying you need a better reason than that.
It's not as if there's some rule saying, "regardless of how we've set things up and told our story, if it's cyberpunk the protagonist dies and if it's space opera, the protagonist lives". You know? You have to judge each story on a case by case basis. I mean, heck, look at Mass Effect; a space opera where the protagonist can
die in the end. Does that undermine its denouement? No, because the main conflict has
nothing to do with that. The main conflict wasn't the fight to keep the hero alive, it was the fight to stop the baddies from killing everyone.
If the main conflict of CP was something other than what it was, then that would've totally reframed everything, and the story wouldn't have had this problem. But who knows, maybe they
wanted the audience to feel unsatisfied and deflated by the end - but somehow I doubt it.