Well, the books AND the previous games were centered around some very special and rare swords and armour. It was never like Skyrim or Diablo in which you change you equipment every few minutes or even seconds...I see no reason why the devs would gimp the player just for the sake of realism, this is an open world, a big one at that. You'd rather have the player fast travel every time he comes across a new piece of equipment? To me that sounds worse than Geralt being able to carry a couple of extra swords in his inventory.
Imo if Geralt finds a new, super epic sword he should be able to take it with him of course. But only for example in his horse bags and only a very limited amount of them (like for example two extra swords and one torso armour piece at the maximum). Everything else he should have to either sell or store in a chest at the place where he stays in Novigrad for example before he could take new stuff with him.
So, imo, perfect design would be that Geralt himself couldn't carry any additional swords or amour, just small stuff like some potions and ingredients. On top of that he would have a bag at his horse's saddle in which he could store two additional swords and one suit of additional armour.
Each item and piece of equipment Geralt uses should be unique. Open world shouldn't change that in any way. This is not a world in which you find secret chests behind a tree in some corner anyway.
But I got your basic idea: this is an open world game so there is some unalterable, natural law that forces CDPR to make the gameplay and mechanics exactly in a certain predefined way (much like Skyrim or action open world games). Why having an own creative vision and why trying to stick to the lore and mechanics of your own franchise if you could just surrender to the natural gameplay laws of open world games and action RPGs. Let's make Witcher 3 another "hunting and gathering" game like Skyrim and Diablo. It's apparently what compelling gameplay demands. There is no other way to offer good gameplay anyway and hey, if they would dare to come up with a different solution, there would always be some people complaining... (sorry for the rant)
No, only one of my three points was about that, the 2nd one. The first was about basic game design, the third one about tactics and strategy. Please read again.All of this is assuming you'd be able to actually make proper money by selling equipment, and we have no idea how CDPR are addressing this problem, way too little information on this at this point. All of this then becomes a question of game balance. Which can obviously be tweaked.
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