So where is this blind faith that the PC version will have its own UI all coming from, did I miss something?
It's not blind faith. CDPR have said that the PC will have it's own UI. Trying to look for a source now.
So where is this blind faith that the PC version will have its own UI all coming from, did I miss something?
Well, perhaps faith would be bigger if TW2 had not only offered a UI made with a controller in mind...O ye of little faith
That article is ancient, is it still legit?http://www.eurogamer.net/articles/2...-hour-quest-no-xp-for-killing-only-for-quests
Last sentence in the article.
Well, perhaps faith would be bigger if TW2 had not only offered a UI made with a controller in mind...
That article is ancient, is it still legit?
Well, perhaps faith would be bigger if TW2 had not only offered a UI made with a controller in mind...
That's different though. TW2 was a PC game ported to Xbox 360. This is being developed for all 3 platforms simultaneously.Well, perhaps faith would be bigger if TW2 had not only offered a UI made with a controller in mind...
That article is ancient, is it still legit?
I don't see them creating radically different UI just for the PC, I also don't see the need in creating such a thing.
What was shows looks nice, it can be tweaked of course, but there was nothing wrong with it. The radial menu is also very functional.
If they can add shortcuts for everything, like switching signs and whatnot, that can be mapped, then it's all good.
No, they don't need to create an entire new UI. Just look at the UI shown in the E3 demos. Add a cursor to it, shortcuts and some tweaks, it would look and act like a pretty decent PC centric UI.
Well, it's not up to me but up to them to end the discussion. If they want to stop us speculating they could just make a clear statement about PC controls and UI...I think CDPR did the best they could considering the financial situation they were in during the development of TW2. So let's cut them some slack.
Unless CDPR has directly contradicted anything in that article since then, I'd expect so.
We weren't shown the PC interface during E3.
You mean like Skyrim/Oblivion? Ah, well, hm.....I want the UI to be optimised for console, for controllers on PC, and for K&M on PC. I'm hoping that they've come up with a UI design that allows that to be achieved with minimal tweaking. The UI should be basically the same, but with those little tweaks that make all the difference.
Fair question, as I didn't also say that I wanted it to be a good UI. Add that to my list of requirements.You mean like Skyrim/Oblivion? Ah, well, hm.....
20 swords are 18 too much.About the "32 swords inventory" concern:
View attachment 4113
They said, and this screenshot confirms, that besides the tile-based inventory we get a weight system on top of that. So, naked Geralt can carry max 20 swords and nothing else.