134 hours so far. Completed one playthrough as a Corpo (The Sun ending) and now paying the Nomad line.
In my opinion:
In my opinion:
- It's a beautiful game marred by a somewhat shallow experience.
- Life paths are kinda pathetic, to be honest. Yea, there's some dialog options down the line, but the openings are way too short for me to really get a sense of who my V is. The Jackie and V montage feels like a fast forward through really great content that was cut.
- Way too much hand-holding in the game with quest steps, pointers, map icons, etc.
- The loot is mostly forgettable and often feels like a means of filling the player's time.
- The RPG elements are very light, although one can have a very powerful character by the end-game, as one could expect in an RPG. That said, this is an action adventure looter shooter game primarily.
- I enjoyed the main story, though it was quite short.
- I enjoyed the side jobs quite a bit.
- Disappointed in the shallow bounty system. This could be SO MUCH MORE; make it dangerous to traipse through Night City if you have a bounty on your head, not a 20 second "run and it's done" farce.
- Night City itself is fantastic visually, but it's mostly a "look, but don't touch" environment; more interactivity is sorely needed. The most enjoyable thing to do in Night City is to walk around and soak up the details.
- There's way too much information on the map; show less and make items "discoverable" through exploration or other means. Blue crime scenes should not be on the map at all. This goes back to my "too much hand-holding" note.
- How does my enemy know I'm a male or female V immediately, without never having seen me (netrunner)?
- Enemy AI, driving AI - Disappointing.
- The soundtrack is great, though I'd love to have an option to turn the combat music off.
- The act of picking up items is often borked; that used airhypo 2 feet away isn't what you're trying to pick up, but the game insists it is.
- Just how many radios must a gang have at a single location?