The Witcher Sword, maybe. We definitely saw a steel sword come out of a chest in one of the videos.
Both are witcher swords but looks like i did read something not totally accurate.
The Witcher Sword, maybe. We definitely saw a steel sword come out of a chest in one of the videos.
From what I understood from the explanation, only the base damage is modified, the additional bonuses, like fire damage or whatever stay the same.
This way you'll still get a batter sword than the comparable level 10 (as per the example) sword.
In term of the ongoing discussion, I don't want scaling damage swords. It would have been fine for me if they stuck to the level requirement, but this current implementation could also work.
I'm still reserving judgement for when we get the game, but if they chose to do this, I believe they had a very good reason to do so.
The my way or the highway attitude is not a good one for a discussion, other people also have various preferences that may differ from yours.
If I find an item so powerful it will have me "covered" for around 30% of the game's level progression because it upscales with me, my personal experience will be diminished. That I can switch to other weapons doesn't matter, because the sense of progression to me is lessened.
Both are witcher swords but looks like i did read something not totally accurate.
I don't care either way, i just want to play the game ..
That is a very good point, though... :huh:Wanting on one hand weapons to upscale and on the other for incentive to explore (for loot) don't match. Having a weapon that scales with you for 10-15 levels diminishes your incentive to explore, if what you're after to begin with is just a better sword. You're "covered" with the upscaling weapon.
To use that analogy, upscaling to me means I'm with a PC all the time, while locking weapons means that eventually I'll get that delicious moment of upgrading from console to PC.Yeah, I think you've explained your point well here. I can see your perspective. I didn't think having a choice would actually sour your experience. As an analogy, I see non-upscaling as a console that is stuck with 30fps, while upscaling as a PC that has the options of both 30fps and 60fps.
I think a Q&A is done by now. Kinley said they were almost in the translation phase a week ago.Might be cool for @Kinley to include this in the q&a?
@lord_blex I don't think I remember reading about this "You can only repair your sword a limited amount of time" thing. I'm thinking that is probably the case if we are trying to repair it by ourselves, with the repair kits. Blacksmiths should be able to repair as many times as we want, as far as I know.