Wow this is such classic PR twisting of facts in order to serve some agenda,no offense.
No, just arithmetic. And I didn't design the poll.
As of now, 415 have voted, of which 46 said yes and 122 said they needed to see it in action to be sure. That means the number who are vehemently opposed to it is something between 151 (the "No" votes) and 247 (total who voted - (yes + unsure)). Between 35% and 60%.
It would be helpful if we get more information, but personally, I'm definitely moving from the "unsure" group to the 'yes" group.
What's actually involved in the traditional potion system?
You need to get the recipe and find out what contains the needed ingredients. TW1 had a fairly complex way of doing that, talking to people, buying old peasant women drinks, buying books, experimenting and so on. TW2 simplified it slightly but was still similar. I've seen nothing on TW3 that would imply dumbing-down, so this needs more info.
You need to get the ingredients. In both TW1 and TW2, this was almost always just grinding, no special skill needed, just time. In TW3, if you only need to collect the ingredients once, there's the potential to make it more interesting. We don't know if they will or not, but the potential's there. So again, more info pls.
You need to make the potions. Didn't require anything more than clicking on a few buttons, so no, after thinking about it, I don't see this as any great loss.
You need to decide what potions to use against a particular enemy. This would have been the bestiary books in the earlier games, the vaguely defined "research" in TW3.
This is where the info we've received seems to imply a big improvement. Maybe you did the research on what worked best, maybe you didn't. But based on the threads we saw in the forums on how to fight specific monsters, the impression I got was that most people, if they used potions at all, had their favourite combos and automatically used that almost every time. TW1 and TW2 were forgiving - as long as you buffed up somehow, how you did it wasn't that important. From what we've seen, this isn't going to be as simple in TW3. The difference in difficulty between using the "right" potions (and bombs, and oils) and not using them is going to be much greater. So the game seems to be making you think
more, not less.
So I'm seeing two part of alchemy where we need more info to confirm it isn't dumbed-down - getting recipes and identifying the ingredient sources.
One part where there's the potential for making it more difficult and interesting, but we need the confirmation - collecting the ingredients.
One part that's confirmed as effectively removed, but it wasn't difficult or requiring thought anyway - mixing the potions.
One part that's almost confirmed as requiring more thought, but it would be good to have it spelled out for us - which potions to use against specific monsters.