That was just an idea, they could've done something else like setting potions effects on a hold during conversations. But I'm just going out a limb here, they've obviously already made their decision.frynse I think it would be a very bad idea were they to design their quests when one of their main considerations would be "is a potion accessible?". The quests, the stories, they need to be very flowing and natural. With this system, it allows CDPR to make them so. As Reptile says - now there's no danger of rendering the potions moot by long cutscenes or conversations, leaving CDPR with the freedom to design the narrative how they think best.
You and me both, then. Although, as much as I'm almost fine with the mechanic's in-game explanation to be kept vague instead of an outright "mutant metabolism, deal with it" solution, I noticed that quite a bit of people seem to be a little upset by both the system and its explanation.They used that as an explanation in an interview, doesn't mean it has to be in the game. I hope it won't be, anyway.
Yeah the preparation aspect of the game is really important and interesting.
But I don't understand the difference drinking whatever you want and "holding it" in TW3 vs just being able to drink it whenever you want like in TW1.You still have to prepare potions either way.
I mean isn't TW3's system essentially the same as TW1 ?
Yeah but what about the nonsense of activating it later...it wasnt precisely described in that article but does that mean that Geralt could for example drink potion and maybe 3 in-game days and 40 min. in real time later activate it....cause that's just let me be polite....silly IMO
Also how many potions you can drink at once and keep them what....in cloud or on your server in stomach lol Does that mean that you can drink 15 different kinds of potions and just you know use stomach brain to access them at your whim....cause again that would be silly
Maybe it could be something simpler, where if you drink the potions early they continue to drain but at a slow rate, but when in combat the drain is at normal speed. So no activating or anything like that, just common sense.My hope is if the player decides to consume a potion that there will be some form of balance/negative side effects for prolonging activation of the potion(s) if you choose to do that but wait a very long time to activate maybe toxicity levels increase affecting Geralt's stats etc/ for example.-
There should also be a reasonable limitation of how many different potions you can drink before activating. Otherwise,as it stands from what we do know, I can see this potentially being a cheap tactic and/or lead to unbalanced gameplay ( Unbalanced If potions were to stack and then BLAM! you activate,although I cannot see that being the case here,let us hope not at least ).
Yeah, something really bad happened here. Sorry moderators! Would that I could delete them!
To avoid the loss of seconds of Witcher 2 CDPROJEKT could just stop the timer while the cinematics are playing.
Cinematics aren't the whole problem, the problem is preparing before entering an area and being able to use the potions when you need them, allowing level designers to put some extra stuff between the player and the actual big fight they've prepared for, without having to worry about timer constraints. Cutscenes are only part of the issue.
Cinematics aren't the whole problem, the problem is preparing before entering an area and being able to use the potions when you need them, allowing level designers to put some extra stuff between the player and the actual big fight they've prepared for, without having to worry about timer constraints. Cutscenes are only part of the issue.
Increased potion duration will fix that, make it something like 20-30 minutes and it should be fine in most cases.
Well, this is based on the W2, considering the large areas that we can expect in W3 it might have to be a bit longer.
But I do want the potions to be drank beforehand.
As I remember from the books, Geralt takes some time to actually drink the potions and the process of drinking them is not as if he's drinking water.
It takes some time to assimilate them and take effect and he's a bit vulnerable in the process.
What about an extra ingredient that let the effects of the potions kick in just after a certain amount of time. The more you add of that certain ingredient, the longer it takes for the potions effects to kick in.
Longer duration will also make it viable to have (decent all-purpose) potions active at all times. Which is not what CDPR aims for.
Round and round the discussion goes.