The Witcher 3 is a great game, but could definitely use some improvements
The Witcher 3 is an amazing and beautiful game. The story and characters are all true to the Witcher universe and there are many great quests and cutscenes. I don't want to go on and on about the good things in the game, instead I will point out some negatives, some of which are pretty serious. In fact, for me, they border on harming the rest of the experience. I really hope these comments will find their mark and be considered for the future.
The open world is cool and gives so many play hours. However, the experience and gear upgrade system combined with the difficulty is far from perfect. I am playing on Death March because I like the most challenge I can get from my games so I always pick the highest difficulty and early in the game I had to play perfectly or be defeated in a few blows. I did end up dying sometimes and facing long load screens, which was fine. Now, I am too powerful and every fight is trivial. Too many missions bumped up the experience and there is little rush from combat. The fights with enemy health bar are still good but those are really important and almost the only fights left, and some of them are still too easy. Many are super cool so don't get me wrong.
I told a friend who I am going to lend the game when I am done about how it is really cool but a long game and I'm not sure if they'd like it. Told them you're a professional monster killer from a series of really good books, and while there is a lot of story which is good, you also fight a lot of monsters. Their first reaction was, cool when you fight them do you cut parts of them off? I was like uhh no, you kindof just learn their attack patterns and kill them, but its fun. Their idea was cool.
In truth the majority of the Witcher series gameplay is loot picking up. I run around gathering tons and tons of things, more than I need, because it isn't clear when I may find something I do need, so I stock up and stock up looting the yellow containers. Maybe it's my fault - but I think fault lies in design.
My dad read the Witcher books and a few times I invited him to watch me play the game. He is always excited when we find new loot like armor or weapons, especially if they are presented in a quest. He was watching when I beat the werewolves and Hjalmar gave his sword, as well as when An Craite gave his sword in support of the battle of Kaer Morhen. Both times, Are they good weapons!? Open Inventory, - damage, cool (but repetitive) modifiers.. Yeah, they're good.
Now I'm to the point where I purposefully only use my enhanced swords because I actually want the fights to last a long time and have some challenge. I rarely use potions and decoctions when they could have been so much more, but the gamer in me is totally OCD about upgrading every alchemy recipe I have.
I think the open world and crafting and looting and side quests are all really cool but it could have been streamlined. From the start I am really enjoying the game but also asking myself, would this game be better if instead of an RPG it was more of an Action game. A set path and set upgrades. I think possibly yes. If not then these systems really need to be improved to reach perfection. Even syncing up all enemies to the level of the character would be a bandaid fix if nothing else.
I hope I am not the only one who sees these problems.
Thank you very much for the awesome game in any case. Despite my negative complaints I do like it a lot.
The Witcher 3 is an amazing and beautiful game. The story and characters are all true to the Witcher universe and there are many great quests and cutscenes. I don't want to go on and on about the good things in the game, instead I will point out some negatives, some of which are pretty serious. In fact, for me, they border on harming the rest of the experience. I really hope these comments will find their mark and be considered for the future.
The open world is cool and gives so many play hours. However, the experience and gear upgrade system combined with the difficulty is far from perfect. I am playing on Death March because I like the most challenge I can get from my games so I always pick the highest difficulty and early in the game I had to play perfectly or be defeated in a few blows. I did end up dying sometimes and facing long load screens, which was fine. Now, I am too powerful and every fight is trivial. Too many missions bumped up the experience and there is little rush from combat. The fights with enemy health bar are still good but those are really important and almost the only fights left, and some of them are still too easy. Many are super cool so don't get me wrong.
I told a friend who I am going to lend the game when I am done about how it is really cool but a long game and I'm not sure if they'd like it. Told them you're a professional monster killer from a series of really good books, and while there is a lot of story which is good, you also fight a lot of monsters. Their first reaction was, cool when you fight them do you cut parts of them off? I was like uhh no, you kindof just learn their attack patterns and kill them, but its fun. Their idea was cool.
In truth the majority of the Witcher series gameplay is loot picking up. I run around gathering tons and tons of things, more than I need, because it isn't clear when I may find something I do need, so I stock up and stock up looting the yellow containers. Maybe it's my fault - but I think fault lies in design.
My dad read the Witcher books and a few times I invited him to watch me play the game. He is always excited when we find new loot like armor or weapons, especially if they are presented in a quest. He was watching when I beat the werewolves and Hjalmar gave his sword, as well as when An Craite gave his sword in support of the battle of Kaer Morhen. Both times, Are they good weapons!? Open Inventory, - damage, cool (but repetitive) modifiers.. Yeah, they're good.
Now I'm to the point where I purposefully only use my enhanced swords because I actually want the fights to last a long time and have some challenge. I rarely use potions and decoctions when they could have been so much more, but the gamer in me is totally OCD about upgrading every alchemy recipe I have.
I think the open world and crafting and looting and side quests are all really cool but it could have been streamlined. From the start I am really enjoying the game but also asking myself, would this game be better if instead of an RPG it was more of an Action game. A set path and set upgrades. I think possibly yes. If not then these systems really need to be improved to reach perfection. Even syncing up all enemies to the level of the character would be a bandaid fix if nothing else.
I hope I am not the only one who sees these problems.
Thank you very much for the awesome game in any case. Despite my negative complaints I do like it a lot.
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