I only ever when none lethal when its a mission option, but even then i went with the .50 cal nerf dart sniper rifle.
There are many instances during the story where non-lethal gives different dialogue. It's way more than just few side gigs. The game actually takes it into account, which is something never seen in any game ever, so people don't think about it.
Umm, seen before lots and not just recently.
Not in an open-world game like this. I know MGS and Deus Ex had similar things but that's not the same.
It appears to be there solely for 'roleplay' purposes, but as someone who sees no point to roleplay if the game doesn't react to what you're doing at all...meh. Like there's a couple of instances where you're expressly asked to not kill that's reacted to, but all of the people you optionally choose not to kill are not acknowledged at all. I didn't expect massive story changes because that's unrealistic but perhaps a dialogue line or two from a character noticing V's pacifism if you get far into the game without killing anyone. But the game is lackluster on this issue in general.
One big thing that kind of bugs me about non-lethal is that it's extremely easy to kill an enemy by accident. Moving the body and the game decides you dropped them too hard, or accidentally swinging one more time while they were already collapsing, or any number of things will kill people who are passed out. So if there is some kind of achievement for not killing anyone it would be nearly impossible to obtain without doing a headcount on every single enemy after every single fight and loading if one of them is dead.
The other problem with this system, for me, is the fact that you HAVE to kill the enemy to get experience, street cred and the money reward.
So, for a pacifist runner, there is the problem of kiling the guy with an unwanted critical hit, while for the murderer runner the issue is forgeting to kill the guy and lose the experience, money and street cred.
seroisly just dont play non lethal. it will just leave you out of the bounty rewards and any cyberphyco missions where there wanted alive whatever fixer will pay the same either way. i tried to have mercy on sasquatch after the clip i seen in an old gameplay clip suggesting that theres a point where she will come back if left alive and a few days later the game was beat and i found out she has a $30000 bounty that i didnt getThe game gives you a fair amount of options for playing non-lethal, flashbangs, non-lethal takedowns, you can even get cyberware to make your smartguns non-lethal. But what is the point? It doesn't seem to affect anything in the story outside of maybe one fight and it doesn't seem to affect anyone's opinions about V. Just something I noticed today. It might be cool if there were things that got affected by whether or not V actually gives a damn about human life.
Huh really? Give me an example.Not gonna scroll through the thread in case it's been said already, but many missions go different if you go non-lethal.
One big thing that kind of bugs me about non-lethal is that it's extremely easy to kill an enemy by accident. Moving the body and the game decides you dropped them too hard, or accidentally swinging one more time while they were already collapsing, or any number of things will kill people who are passed out. So if there is some kind of achievement for not killing anyone it would be nearly impossible to obtain without doing a headcount on every single enemy after every single fight and loading if one of them is dead.
You get more xp if you then kill them afterwords, you get cold blood xp as well, which is another thing you can't reliably use in a non-lethal playthrough until you get the perk to let you get cold blood stacks off of crits.That's not true, at least not totally, or at least as a netrunner. You get the full bounty for leaving them alive and the full xp. They only thing you loose out on is a little bit of Street Cred, and that's only if you were going to get a headshot. It considers non-lethal as bodyshots.