Why did this game have to be open world?
I still don't quite understand why every damn game nowadays HAS to be open world, regardless of the genre. In my opinion, you're literally shooting your dev team in the foot. It just needlessly pads out playtime with empty travel, to reach quests where you move absolutely NOWHERE in terms of distance.
Travel halfway across the map to meet this person, there you will talk about shit, then walk 50 feet to this location. Something will happen, then you'll have to travel back across the map to talk to someone else. This game would have been fine by having many many White Orchard sized areas. It would give the developers more room to experiment with more varied gameplay. I don't care what you say, batman vision was by far the worst part of TW3. What a lazy padding mechanic. Maybe with a little less stress to design 10 square miles of open world, CDProjekt RED could have done something better.
---------- Updated at 11:24 PM ----------
You guys also seemed really hyped that every meaningless building in Novigrad would be available to explore.
Honestly, was it really that important? All the houses in this game use the same handfull of assets. There was never a moment where I said to myself, "Wow, I'm so glad I can explore this random peasants house!", I was just thinking to myself how much of a waste of time it was.
I still don't quite understand why every damn game nowadays HAS to be open world, regardless of the genre. In my opinion, you're literally shooting your dev team in the foot. It just needlessly pads out playtime with empty travel, to reach quests where you move absolutely NOWHERE in terms of distance.
Travel halfway across the map to meet this person, there you will talk about shit, then walk 50 feet to this location. Something will happen, then you'll have to travel back across the map to talk to someone else. This game would have been fine by having many many White Orchard sized areas. It would give the developers more room to experiment with more varied gameplay. I don't care what you say, batman vision was by far the worst part of TW3. What a lazy padding mechanic. Maybe with a little less stress to design 10 square miles of open world, CDProjekt RED could have done something better.
---------- Updated at 11:24 PM ----------
You guys also seemed really hyped that every meaningless building in Novigrad would be available to explore.
Honestly, was it really that important? All the houses in this game use the same handfull of assets. There was never a moment where I said to myself, "Wow, I'm so glad I can explore this random peasants house!", I was just thinking to myself how much of a waste of time it was.