As seen before there are no potion drinking animations. No eating animations even. Just hit the button and get the effect.
Well, that is a disappointment. Healing mid-combat should be a risk-reward thing. Maybe it's just me, but I like challenge in my aRPGs, thank you very much.
Voices? Very good voice acting. No questions asked.
Animations? A bit stiff, especially walking. There are however, animations while idle, checking gloves and such - that is a very nice detail.
Horse slow mo... The fuck is that doing here exactly?
Item durability... Ugh. Personal preference but I think that system never made much sense in the first place.
Massive inventory space. Why? And I was so happy for the return, of much Witcher 1-like grid system, making you pay attention to what you carry.
Sticking arrows. At least for a bit. Yay!
Ok. Now, let's just wait another month with change to see if it actually is any good, shall we?
"easier" is the last attribute I want to have associated with this game
Unless this video was played on "Moron" difficulty, then I suppose word easy will be associated with it. No punishment for healing ( and needing to heal is a screw up in a first place), seems there less pressure on proper preparation. Only thing that is harder than W2 from what I saw, is that you need to judge the distance before striking.