Witcher 3 Graphics

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Wow, if The Witcher 3 can be like that, a good MOD kit will be the greatest gift CDPR can give to their fans.

They should release it sooner while TW 3 is still HOT, Skyrim got its CreationKit 3 months after release. I hope CDPR will release theirs more or less the same time of arrival of SCK

Thats what Im hoping too, it would be so great to see people working on these huge projects.

I know this is kinda off-topic but I gotta tell you guys about it. For Skyrim a mod was in the works were people wanted to rebuild middleearth lol. They worked on that since morrowind, they transferred the assets to the new engine everytime a new ES game was released.
It was going pretty good, but WarnerBros prohibited them to work on it any further.

Imagine something of that size in The Witcher 3...

People are ambitious and passionate. Hell, Falskaar was built by a single guy in a year.
 
they have swapped scale complexity for engine complexity.
What do you mean? Do you mean like Ryse's engine is more complex than GTA V for an example? That doesn't seem right at all since Ryse is more like a static tech demo than a game, even actual tech demos like that UE4 Paris thing that came out a few months ago is just a room and runs horribly despite looking worse than Assassin's Creed Unity which is way more advanced.

you can dedicate resources to one thing, (intense, amazingly realised graphics) at the expense of some others (stability, open-world scale, highly complex pathing AI, whatever)
And when you say this I just think of Ground Zeroes, GTA V, Black Flag, and The Witcher 3 which have all of these things and they run the same as or much better than many linear action games even with worse overall graphics or technology. I also don't think the exception of a really badly running open world game(GTA4) states the rule, you could also say many years ago that open worlds(Oblivion) run worse than linear games(Devil May Cry) but then a game like Just Cause 2 comes out which broke the argument.

I am sure it really just depends on who's making the game rather than what kind of game is being made. When I play Black Flag or Crysis and I'm sailing on the ocean I feel the games are much more amazing in every way than The Witcher 3 but I get 20-50 fps more in those games even despite of that. And I get like 20 fps less than The Witcher 3 playing Ryse.
 
I remember it being said that the sky box was broken with cutscrne lighting and in some if those the skybox look infinitely worse on the second one.
The big things I notice are

0:55 Light shafts dissapear
1:03 mod lighting seems to add a different type of distance fog or is that DoF?
1:23 colours become gaudy
1:34 the clouds dissapear.

Seems 90% good.
 
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Lighting was amazing before. Even that cutscene lighting not close what was before.

http://123kinect.com/wp-content/gallery/the-witcher-3/E3-2014-witcher-3-wild-hunt-screenshot-4.jpg

http://www.gamersbook.com/Portals/0/images/2014/witcher-3-wild-hunt-screenshot-6.jpg

There was no crazy bloom before. Light was so natural and shiny. Materials reacted better to light.

EDIT: How beautiful foliage, trees reacted to sun before. I mean first screenshot.

---------- Updated at 08:04 AM ----------

So thats cut scene lighting first then ultra? I hope its that way round as the first version of each scene looks much better.
I remember it being said that the sky box was broken with cutscrne lighting and in some if those the skybox look infinitely worse on the second one.

0:55 Light shafts dissapear
1:23 colours become gaudy
1:34 the clouds dissapear.

I think skybox breaks when sun moves. I mean skybox can't refresh itself. So it doesn't change when TOD changes.
 
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By now thousands of armors, weapons, npcs, huge questlines, completely new worlds have been added to Skyrim, and it still keeps going.
Especially the quests I wouldn't trust those to anyone but CDPR.

Yes it is, actually. Any large, complex structure with many moving parts is much more challenging than a smaller, simpler version. The more features and choices you add, the more problems you get.

So, it's not about the open world. It's about the content you put to a map. And CDPR filled the game with huge amounts of content.
But although this was a huge factor on removing graphical assets, the biggest factor was consoles. They couldn't even handle the downgraded version of the 35min gameplay with the older renderer, bad foliage and the lower res building textures.
 
Sharpening Off or On?

Click the pictures to see a larger picture for better details.


 
I wonder what kind features the RED engine has. Similar to cry engine ?

https://www.youtube.com/watch?v=L_wAnLxtmZ0

nah man, cryengine is some crazy shit.

Edit: Is there a chance they had PBR in earlier versions? Would explain why certain materials had such great response to light in 2014 / 2013 trailers.
Now they definitely dont have PBR...

Anyone else got the feeling Kingdome Come: Deliverance is how Witcher 3 shouldve looked? Its like super realistic and atmospheric.
And it uses PBR...

Edit 2: Take a look at this video:
https://www.youtube.com/watch?v=t_SHOYwjIls

You see the use of PBR here. It may be a small thing but this really annoys me in W3. Recognize how the cloth doesnt has any speculars or highlights while the armor has a lot. In Witcher 3 everything seems to have speculars, even leather armor. Its just so unrealistic and makes many materials look like theyre made out of plastic.
 
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nah man, cryengine is some crazy shit.

Edit: Is there a chance they had PBR in earlier versions? Would explain why certain materials had such great response to light in 2014 / 2013 trailers.
Now they definitely dont have PBR...

Anyone else got the feeling Kingdome Come: Deliverance is how Witcher 3 shouldve looked? Its like super realistic and atmospheric.
And it uses PBR...

Edit 2: Take a look at this video:
https://www.youtube.com/watch?v=t_SHOYwjIls

You see the use of PBR here. It may be a small thing but this really annoys me in W3. Recognize how the cloth doesnt has any speculars or highlights while the armor has a lot. In Witcher 3 everything seems to have speculars, even leather armor. Its just so unrealistic and makes many materials look like theyre made out of plastic.
no offence, the atmosphere looks like oblivion, however with much more superior graphics of course. thats just my personal opinion, so dont get angry on me, now

however i have to admit it looks like a interesting game
https://www.youtube.com/watch?v=C-Ja8Tb8wpA
 
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Is there a chance they had PBR in earlier versions? Would explain why certain materials had such great response to light in 2014 / 2013 trailers.
Now they definitely dont have PBR...

yeah that's true the old version did. But i wonder if it's still in the engine just not used for the witcher 3. Cause PBR seems to be what most engines are doing now e.g snowdrop and unreal 4 , so the engine would quickly get outdated . Hopefully it's still there in the engine somewhere.

Unreal 4:
https://youtu.be/eMF1Th5HK9A

Snowdrop:
https://youtu.be/R2NJSAvuiQ0
 
Adjusting Shadow & Texture down from Ultra to High gives me a little bit more frame rates.
But I can't see any difference..
Why?
 
Not sure if anyone has posted this but let me quote Marcin Iwinski on the graphical change in TW3:
[h=2]Why did the graphics change?[/h] "If you're looking at the development process," Iwinski begins, "we do a certain build for a tradeshow and you pack it, it works, it looks amazing. And you are extremely far away from completing the game. Then you put it in the open-world, regardless of the platform, and it's like 'oh shit, it doesn't really work'. We've already showed it, now we have to make it work. And then we try to make it work on a huge scale. This is the nature of games development."

Source: here
 
nah man, cryengine is some crazy shit.

Edit: Is there a chance they had PBR in earlier versions? Would explain why certain materials had such great response to light in 2014 / 2013 trailers.
Now they definitely dont have PBR...

Anyone else got the feeling Kingdome Come: Deliverance is how Witcher 3 shouldve looked? Its like super realistic and atmospheric.
And it uses PBR...

Edit 2: Take a look at this video:
https://www.youtube.com/watch?v=t_SHOYwjIls

You see the use of PBR here. It may be a small thing but this really annoys me in W3. Recognize how the cloth doesnt has any speculars or highlights while the armor has a lot. In Witcher 3 everything seems to have speculars, even leather armor. Its just so unrealistic and makes many materials look like theyre made out of plastic.

I think materials are still PBR. But complexity of shaders reduced. For example, in early videos, even in 35 min demo REDs used many different layered materials on 1 mesh. But now it looks like they changed only texture. I mean for example if there is metal and plastic on one mesh they used same material for each other but changed only textures of that pieces. So it doesn't mean they don't use PBR. PBR still in game. But they did not use full pover of PBR. And Jose mentioned it after 35 min demo. He said they will reduce complexity of shaders to get more FPS. And we clearly see that for example the materials on Geralt's outfit was more beautiful and complex in 35 min demo but now I can't see big difference on different material pieces on Geralt's outfit.
 
I think materials are still PBR. But complexity of shaders reduced. For example, in early videos, even in 35 min demo REDs used many different layered materials on 1 mesh. But now it looks like they changed only texture. I mean for example if there is metal and plastic on one mesh they used same material for each other but changed only textures of that pieces. So it doesn't mean they don't use PBR. PBR still in game. But they did not use full pover of PBR. And Jose mentioned it after 35 min demo. He said they will reduce complexity of shaders to get more FPS. And we clearly see that for example the materials on Geralt's outfit was more beautiful and complex in 35 min demo but now I can't see big difference on different material pieces on Geralt's outfit.

That would be great news, maybe modders will be able to restore PBR to its former glory.
Anyone else feels like there are too many speculars and highlights everywhere or is it just me?
 
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