Just share your thoughts, as I will do while crafting stuff. I will deliberately try to skip all "reveal random unit and boost/damage by its strength", you already know what an AMAZING design those are:
Stregobor: After 2 turns, each player draws a unit and set its power to 1. *head explodes*
Cahir: whenever a enemy receives a boost, boost self by the same amount (though it sound interesting, it is still definitely situational and good luck with all the removal).
Glorious Hunt: destroy the unit with the highest base power (maybe would've been awesome in a different version of the game. Now it just looks clunky).
Rainfarn: boost an enemy unit by 3, than boost self by 3 (I know there are some combos, but, come on...).
Lambert: destroy an enemy with Resilience (making favorite character's cards useless since 2017™ ).
... and I've got thrown out of the game.
GG
Stregobor: After 2 turns, each player draws a unit and set its power to 1. *head explodes*
Cahir: whenever a enemy receives a boost, boost self by the same amount (though it sound interesting, it is still definitely situational and good luck with all the removal).
Glorious Hunt: destroy the unit with the highest base power (maybe would've been awesome in a different version of the game. Now it just looks clunky).
Rainfarn: boost an enemy unit by 3, than boost self by 3 (I know there are some combos, but, come on...).
Lambert: destroy an enemy with Resilience (making favorite character's cards useless since 2017™ ).
... and I've got thrown out of the game.
GG
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