To me hardcore mode should provide as much imitation of the reality of the game consisting of:
-Requires a specific mode of play, putting the main emphasis on acquiring knowledge of potions, multiple scattered collection of individual information-stashed all over the world about the selected monster and specific people (provided it is well-founded plots)
-Skillful planning any trips taking into account all aspects of logistics.
Generally I do not support masochism but put on intuitive solving some problems in the game by the player and for me it has just the game is Geeky, which requires logical thinking and mature decisions.
I would even pay attention to our capacity. Using the principles of realism if it means that Geralt cluttered with half allocated space in the inventory will be moving as quickly, if he had nothing on his back? Sure, that no load be moving up and fought faster. I wonder what the horse and how much scrap metal can fit on it and how capacity will affect his condition, whether it is to lose a horse along with equipment? Can a monster do a treat for my horse with my equipment, when I'll hunt for another? And if, for example, the horse was discontinued in the area and accordingly is overloaded Will it be feasible to escape before the monster back to the city?
As a condition to move quickly and output of punches would be slightly full or almost empty backpack and I am deprived of their own volition Fast-travel probably i would throw away unnecessary rubbish on the ground, despite the fact that they are worth something in some places. But if I get there safely is to sell them, knowing that in the area I'm surrounded by a lot of monsters (which has absolutely nothing I do not know and I'm not well prepared to clash with them) thereby risking slow attacks? But I think I threw them away somewhere in a visible place with old weapons commuted to better find some new ground, taking into account that in the wild in total there are nothing worth, becoming unnecessary ballast instead of which I would gladly set aside the burden on boosters and food for myself and my horse (if still alive) or to the unique ingredients found somewhere along the way and earned a trophy, because as it surely Geralt will charge a fee to somehow survive. Maybe someday I will have passed this way it might be able to collect the dumped earlier stuff from the backpack unless some other wanderer or brave shopkeeper in front of me does not find them and deprive earnings. And what if in the city I did not get the trophy for any money or not enough beehives were in agreement with the previously found in the wilds of the things I sold them better with a lot more profitable than the head that tore at the foot all the time? If I knew that maybe would make a different decision and perhaps risked a clash with monsters in half overloaded. But if I have enough knowledge about them? I'll be surprised if it is already on the challenge will not be the underdog?
If will be a new settings to the game, it compulsorily instead of one "hardcore mode" let it be a list of all the difficulties, where you can select, and which can not be changed after the start of the game. There's potential:
- Lack of energy potions
- Sudden Death
- Realistic impact (one or two shots and you're out)
- Hunger, renewable at the inn or at the market
And so on.
Many options to enable and disable individual facilities and difficulties as most should be found in the game. With one exception, that the game will no longer be possible to change them. If something turns up for us (too demanding or time-consuming, of course, we will have to either start the game over again with different settings, or longer bother with so-chosen options to the end., And I think that it is enough that everyone can find something for themselves.
As regards first of all the difficulty, I would like to be based primarily on a well-balanced economy in the game. Any best available equipment should be available for purchase only at merchants or smuglers or blacksmiths or mages, thus reducing to a minimum the degree of finding the most powerful in-game items in boxes and similar locations. This should be limited to obtaining individual prescriptions, diagrams and materials. needed for crafting. By killing monsters with orders obtained in this way, the cash would be spent on expenses skillfully NPC to develop / exchange for better equipment
Even as something dawned on me regarding witcher senses whether the tabs in the equipment, even though almost do not know anything about this system. All the tips, which is what we would have displayed the substance use to increase your chances of challenging the monsters have been based strictly on how much information about him accumulate during the entire game. Let there be a situation in which first pass through a game or use of guidance bestiary learn what potions and other materials are susceptible to it. The system has prohibited us from its use.
The system has detected that Geralt knows, and only on this basis to allow him to take advantage of these benefits in the fight. If the hint does not display the information that the creature is vulnerable, for example, a particular oil, we can not use it.
From what I saw on gameplay with griffin, senses witcher show all possible interactions in the game.
What I mean is that the individual hints involve only when we get specific information about a monster.
Example:
We have met a musician on the street in the city, and he tells us that the beast is doing this and that sound. Geralt learns these sounds and writes a note to the bestiary. when , for example, the monster is near to us, then we go the direction of the noise. If we did not get the information from him, the sound effect at the time of the hunt would be inactive.
A similar situation with stalking the tracks. Only after obtaining the information, what shape are traces of the monster, the system senses it illuminates us. Otherwise, if we possess no knowledge of his tracks that he leaves behind, we are not able to track him down.
To all this tracking system could be good, the monsters in the area would have to move within it. From what I saw in the gameplay, griffin flew out to the summit, after it was hit by crossbow, before circling somewhere within its tyretorium and hunted. So all this indicates that the monsters are moving too, not all, but most of them.
Let's not do the witcher games for mentally handicapped people, only for mature ( +18 ) players who do not want simplifications. Those who want a disable all the possible difficulties mentioned in the subject line or facilitate do it, and in this way each player will draw the maximum pleasure from the game.
In summary: do not lead your player's hand if they do not want it