No. It would be a cool feature for finishers, especially with the new dismemberment system, but I think we'd already know about it if it were in the game."Back on Witcher 3 - do you think it's possible to slow down the time like in the demo (when geral used Gabriel) and use your sword to cut down the enemies with you Sword? To me that part in the demo reminded of Metal Gear Rising slow-mo-cutting feature. Any thoughts on that?"
It was a game mechanic that was in the Fallout games starting from the 3rd one. It basically stopped time and let you select parts of your enemy to attack and then it would happen in a semi-cutscene in slow-motion. Never personally found a use for it, maybe it was only useful on consoles I guess because fps aiming with a controller isn't precise.
Play Fallout. Specifically, New Vegas - stay away from 3. VATS is basically turn-based combat in an first-person FPS/RPG hybrid. Works great in scoping out your targets, and in certain situations (I found it extremely useful in sniping.)
Lol obviously you haven't played any of the arkham series. Arkham combat is considered as one of the best free-flow combat to date, tell me any other game like that? It's all based on reaction and timing, it's not Asassin's Creed bullshit where all you need to do is wait for enemy to attack and make a counter kill while others are just standing there and doing nothing. Im also not talking about the easiest difficulty - play it on hard and you will see the beauty of it when there are not "counter" icons on the enemies etc, you have to be quick and think which combat method to use. Whether do disarm enemy and, whether to counter him, wheter to break his weapon, whether to use your gadgets or environmental stuff. It's much more complex then what you just told... It's also one (if not) the fluidiest combat system out there. https://www.youtube.com/watch?v=DUZD28VhpT4&index=5&list=PLJms5sWamFOW32O47IY-0SWPd8fQBX-lp
They probably meant switching between targets is easier instead of a sort of 'locked on' it was before or maybe they mean you can interrupt your attacks etc, Batman games do the same thing and nobody complains about the transition, hell it doesn't even have a transition when that happens, his hand just instantly manages to block something.^ I agree, it wouldn't really fit Geralt fighting monsters and IMO it wouldn't fit RPG genre in general either. I wonder what did CDPR had in minds when they said that they are taking inspiration for combat from Arkham series? Because from what we have seen so far it looks nothing like in batman games.
^ I agree, it wouldn't really fit Geralt fighting monsters and IMO it wouldn't fit RPG genre in general either. I wonder what did CDPR had in minds when they said that they are taking inspiration for combat from Arkham series? Because from what we have seen so far it looks nothing like in batman games.
Indeed, Arkham games are different type of games. However what Witcher 3 combat needs is more polish on animations. I mean CDPR needs to work on more fluid transitions between different animations. Because now it looks really unnatural and robotic - for example when Geralt swings his sword and suddenly teleports A.K.A. dodges/stepside to other direction.And this is good. Free Flow System (Batman, AC etc..) isn't a good combat system for an RPG.
Yeah but that tactic: