No the consequences of your decisions in this game are very minor and have no real appreciable effect on your playthrough. For example, Kiera not being at Kaer Morhen makes the Battle of Kaer Morhen no less easy than it already is. Sure she saves Lambert but since Lambert and Kiera are both written out after the battle, it doesn't make the slightest difference in the long run. In short, most of the 'decisions' in the game are purely cosmetic.
ya thts d kinda of thing i'm talking about; it feels like tokenism
another real bad experience i had yesterday was when i went to rescue Margarita and saw Sile
that was bad, why have me save Sile in TW2 if she was gonna b here for just 1 dialogue?
i definitely didn't mind saving her in TW2 but if you include that as one of d choices to carry over to TW3 then that choice has been made a joke of here
very lazy writing - or perhaps they cut her out as the game was already too big?
but even in that case, i would have loved if they had e.g. included Keira instead of Sile in TW2 and only those who saved her in TW2 should have got her quests
as it stands here, both Sile and Keira seem to b inconsequential in d scheme of things
Sile/Keira should have been present at least till they speak of the lodge with Ciri
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Yeah the choices matter. But mostly not that much or the way I hoped.
Your choices don't influence the story much.
...
The battle of Kaer Morhen is a good example I think. You can bring a lot of characters to help you. For some you have to do their quests before. But in the end the only Keira makes a difference (and you can always save Lambert by yourself)
And for your question about not killing Radovid. The Consequence is another ending screen.
thts d kinda thing that upset me; the choices seemed pretty cursory, and even with widely different playing styles my friend and I are both staring at d same screens
for something which CDPR invested so many years in, and we waited at least a couple years for, it seems insufficient and leaves a void in what is undoubtedly one of d best games in almost every other sense
and this is where Assassins of Kings really rocked - in making you believe your decisions swayed things and really and truly saved the ones you love!
in TW3 one starts to get a feeling that things will sort themselves out without your real participation
(of course things can go very bad with Ciri/Triss/Yen but of course that's a real important set of decisions)
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