DLC 5-Random generated contracts
Contracts that would never seize to appear on the notice boards so you would never run out of something to do once you complete all side quests and interest points. This way you would continue to have the formality of a side quest to keep doing every time you wanted. You get the contract, you contact the person, haggle the reward, go to the locale and investigate, slay the beast. Nothing to fancy needed.
while I'm never crazy on online parts of a rpg game micro transactions soon follow i did find myself after the second run though thinking bah what do i do post game ( granted i play rpgs for the story ) but there was nothing to do after the game ended just the same things take contracts kill monsters over and over and over BUT for what reason?? a co op arena would maybe give ppl another avenue even a online gwent tournament !!At the risk of being burned at the stake, I'm going to say it anyway. COOP Arena. I know that this has exactly 0% chance of being added into the game, and yes, I understand that all Witcher games have been solely single player RPG, but I would shell out serious coin to slice up waves of monsters with Geralt, Eskel, and Lambert.
Even a single player arena would be great. Scrap the whole concept of earning rewards as you progress through the arena, and allow players to transfer their character progress over to the arena, and maybe be able to unlock certain characters to aid you once you get to certain waves like before - at the very least.
Totally agree. I am super satisfied with the game as it is and I thoroughly enjoyed the story - but if you're looking for end game content, I see an arena mode as being the best option.i did find myself after the second run though thinking bah what do i do post game ( granted i play rpgs for the story ) but there was nothing to do after the game ended just the same things take contracts kill monsters over and over and over BUT for what reason??