Please no. Not in this game. That game where you have to eat, sleep and drink is called life. Well, but I'd welcome drinking spirits like in Witcher 1.
that's why if they did add a mode like this it could be optional, like fallout new vegas's hardcore mode. I mean its like playing skyrim without mods there's all these drinks and food laying around everywhere and you never really use any of it.
I would love to hear from someone who does not like the feature, but feels their preference in play needs to be enforced on other people's iterations of play with the same product.
That would be me, in this particular case.
Bringing this in as an option means
- two versions of the functionality in the game that controls the distribution of objects throughout the world, one with an adequate supply of food and drink, one without. That needs to be designed, coded, and tested throughout the entire playthrough to make sure that the distribution is well-balanced, enough to recover Geralt, but low enough to make it a challenge.
- two versions of the mechanics for controlling vitality/vigor recovery, one where food and drink isn't needed and one where it is. Again, each version requires design, coding and testing.
- Possibly, completely new mechanics for handling the scenario where Geralt DOESN'T consume the needed food and drink, or sleep, and therefore dies. Again, design, coding, testing.
- An exponential increase in the amount of additional testing for every other feature that fans think should be added as an option just because THEY want it. Different ways of handling potions? Testing x 4. Hunting with the crossbow for food? Testing x 8.
- The game is almost complete. That means that any new feature brought in now will result in a lot of rework and regression testing, a conscientious developer can't just assume that the new feature won't affect everything already done, because it ALWAYS affects something.
Extra features brought in at this stage means a LOT of extra work. There's a standard response for anyone creating a product where the customer brings in late requests - do you want it on time? or working correctly? or within budget? Because you can't have all three. Pick the one that you're willing to do without. So which of the three am I, as someone who doesn't want this feature, supposed to consider OK? If they introduce it with full testing but without extra resources (cost) it would delay the game. If they save cost by not testing adequately, there's a high probability that it would introduce bugs. If they throw in the extra resources, the money has to come from some other budget which may affect me. And if they do this because some fans want it, fans who want some other optional feature would also expect to have their desires met, so we get feature creep.
So yes, bringing in this feature WOULD affect me, even if I never turn it on. And, with regards to this thread, it would be a distorted view presented if only those who want the feature speak.
The nature of this request is not in the logistics of what it would take to bring the feature into the game; all suggestions have an inherent pro/con to them. It was merely meant to provide common large-scale RPG game mechanics to those who'd wish to partake of them; and have no effect on those who would choose not to use them.
It seems all your points have to do with the coordination of the complexities and detailed scope of implementing the feature, rather than the simple fact of assuming the code was there, and a feature were set to allow the user to enable/disable it at will; why THEN would a person be against an OPTION? Why would they choose to remove the feature that others enjoy, especially when the scope of their gaming experience with the product would never intersect with another player.
Would it not be better to have a product that catered to as many people as possible? (With the understanding there is a budget and CDPR has a vision for their game).
They are not making a game for anyone... they are making their vision of their game... implementing optional stuff not only takes time but does stray from what they want to accomplish ..
Ofc they want to sell "the" game... but they want to sell "their" game... not one that includes every rpg mechanic possible which fans demanded... thats not their game...
I don't doubt that some people don't like the idea. But the question here is "Why, when a feature that can be disabled and have 0 bearing on your own personal enjoyment of the game, are people so adamant about removing something, or imposing their will to alter the game in a manner that would make it less enjoyable for others." There has to be some logical, or psychological reasoning behind it. But so far, no one has really broke that ice.
Problem is that answers nothing. Most of what you just stated has already been said in the thread. This isn't about people demanding anything. No fan has that right. It's the dev's game, their vision, we merely provide feedback and input.
I don't doubt that some people don't like the idea. But the question here is "Why, when a feature that can be disabled and have 0 bearing on your own personal enjoyment of the game, are people so adamant about removing something, or imposing their will to alter the game in a manner that would make it less enjoyable for others." There has to be some logical, or psychological reasoning behind it. But so far, no one has really broke that ice.