Just bought and downloaded the pdf version of the newest gamestar magazine. It was written by a guy who played the game for 2 whole days without any limitations. I want to share some of his impressions and new information. There are also tons of new screens (including a pic of the skilltree), but I think I'm not allowed to post them here (correct me If I'm wrong)
- since the january hands-on they heavily enhanced the combat. It's extremly fluent, accurate and comprehensible now. (with a gamepad, mouse and keyboard is still a bit squishy, but CD Prject Red promised to correct it till release)
- after fighting with a gamepad, he used a mouse, which automatically changed the on-screen display. He praises the comfort to use a gamepad during combat/exploring and a mouse in the menus.
-difficulties (easy, normal, hard, dark) are always changeaable. The difficulty changes the enemy intelligence (for example monsters evade less often on the lower difficulties) but not the hitpoints
- a lot of customization, including the deactivation of quest-markers and points of interest markers. You can even experience Geralt's adventure completely without any on-screen display
- Bargaining with people about monster- hunting rewards will be done in a minigame. There will be a seperate window, in which you type the gold you want. At the same time you can see how angry the npc is. if you overdo it he/she will cancel the negotiation and you have to accept the minimum reward.
- kaer morhen and surroundings are about as big as the prologue area. (4-5 hours of gameplay)
- horse items: saddlebag (more space) , blinders (less chance to be dropped off the horse), sattle (determinates the horse stamina)
- heavy usage of the surroundigs. For example the gamestar guy met a enemy with a skull symbol (too difficult to fight) There was a hive nearby. He shot it with the crossbow-> the bees attacked the enemy and he run off
Generally he praises the small details. Geralt can blow down bottles, break fences or even make blinds swing with his aard sign
He mentions how impressed he was, when Roach randomly ate a apple from a upset basket with apples
- the boat has a damage-model ( didn't say anything about if it's visual)
- a lot of choices with huge consequences
-There is a quest:
- we will spent between 5-10 hours playing Ciri (no character development while playing her, whole focus on the story)
Ciri can blink, There will be even more powerful abilities later
- there will be 5-6 smaller, more linear regions during the story.He saw two of this regions (not kaer morhen or orchard village), but doesn't want to spoil them, because they are very different visually and it seem's also huge story spoilers.
-only three bugs during this 2 days
Conclusion:
[....]"My two days with Geralt were one of the most beautiful, most exciting and overwhelming experiences I have experienced in my 33 years gaming life"
- since the january hands-on they heavily enhanced the combat. It's extremly fluent, accurate and comprehensible now. (with a gamepad, mouse and keyboard is still a bit squishy, but CD Prject Red promised to correct it till release)
- after fighting with a gamepad, he used a mouse, which automatically changed the on-screen display. He praises the comfort to use a gamepad during combat/exploring and a mouse in the menus.
-difficulties (easy, normal, hard, dark) are always changeaable. The difficulty changes the enemy intelligence (for example monsters evade less often on the lower difficulties) but not the hitpoints
- a lot of customization, including the deactivation of quest-markers and points of interest markers. You can even experience Geralt's adventure completely without any on-screen display
- Bargaining with people about monster- hunting rewards will be done in a minigame. There will be a seperate window, in which you type the gold you want. At the same time you can see how angry the npc is. if you overdo it he/she will cancel the negotiation and you have to accept the minimum reward.
- kaer morhen and surroundings are about as big as the prologue area. (4-5 hours of gameplay)
- horse items: saddlebag (more space) , blinders (less chance to be dropped off the horse), sattle (determinates the horse stamina)
- heavy usage of the surroundigs. For example the gamestar guy met a enemy with a skull symbol (too difficult to fight) There was a hive nearby. He shot it with the crossbow-> the bees attacked the enemy and he run off
Generally he praises the small details. Geralt can blow down bottles, break fences or even make blinds swing with his aard sign
He mentions how impressed he was, when Roach randomly ate a apple from a upset basket with apples
- the boat has a damage-model ( didn't say anything about if it's visual)
- a lot of choices with huge consequences
-There is a quest:
A baron has information about Ciri, but he want's us to do something for him before. For the gamestar guy it was the gameplay- and narrative-wise best quest he has ever experienced in a rpg. " We operate as a detective, talk to suspects, shepherd a stubborn goat, fight with ghosts and wild animals and much more. All this, just to learn about such a gruesome and touching secret, that I was speechless."
- we will spent between 5-10 hours playing Ciri (no character development while playing her, whole focus on the story)
Ciri can blink, There will be even more powerful abilities later
- there will be 5-6 smaller, more linear regions during the story.He saw two of this regions (not kaer morhen or orchard village), but doesn't want to spoil them, because they are very different visually and it seem's also huge story spoilers.
-only three bugs during this 2 days
Conclusion:
[....]"My two days with Geralt were one of the most beautiful, most exciting and overwhelming experiences I have experienced in my 33 years gaming life"
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