Damn, I was looking at the picture when typing and I mindlessly copied the 8.:rly?:Must repent...Oh, I see. Yea, each 8x8 area is 64 km[SUP]2[/SUP], not 8 km[SUP]2[/SUP].
Consoles are getting a 'special' LOD level. Much easier to optimise a product for a specific machine - it's the only reason why previous gen lasted for so long, and there's definitely some trade-off they're forced to make. Adding in extra graphical options without FPS taking a hit is impossible, especially when talking about new tech such as nVidia's hair simulation. Another thing for me personally, if I have to choose between 30 FPS and hair physics, and 60 FPS with no hair physics, I'd go with option number 2. But it's different for other people, which is why having the option and not being forced into something is better.
with no hair
If that's indeed true, I... Can't even fathom it. I need to lay down.
Yeah this is really getting me.It'd be really cool if someone from RED could clarify at least one of the slides.
Well then I say it's time we call our favorite Red to shed some light on this issue.Yeah this is really getting me.
Reminder that Just Cause 2 was ~1000 sq km+I'm holding my expectations... It cant possibly be that big, I simply cant believe it, its too good to be true. But did they say the 3 areas would be separated? Because it would make a bit more sense if they rendered the 3 areas separately.
I'm holding my expectations... It cant possibly be that big, I simply cant believe it, its too good to be true. But did they say the 3 areas would be separated? Because it would make a bit more sense if they rendered the 3 areas separately.
Reminder that Just Cause 2 was ~1000 sq km+
(it didn't have many things to do but that's besides the point)
~192 isn't really that unreasonable if you're not packing the map with something every 500 metres.
Well the game wasn't demanding at all but no that's not what I mean. Game size really doesn't have much to do with 'processing' because not all of the map is loaded into the memory at the same time. It's streamed as you go to different areas. So you can created 10000000x bigger map than some game but the processing(and memory) only matters in the area you can currently see on your screen not all of the map.So you mean Skyrim wasn't that demanding(for the PC at least)?
Know and grow everyday.Sorry for my ignorance, I know very little about how the processing of games works.
[video=youtube;-i8K5M98eME]http://www.youtube.com/watch?v=-i8K5M98eME[/video]
The witcher 3 GDC 2014 presentation