Wow. Draw distance, fog and dof look better than ever.
Draw distance looks better because he change value for it in user.ini for yourself not to mod.
Wow. Draw distance, fog and dof look better than ever.
There is no user.ini value for draw distances.Draw distance looks better because he change value for it in user.ini for yourself not to mod.
There is no user.ini value for draw distances.
Can it be done? have you tried to make it or not.
they also had a better fog tech in that demo that reacted to light
I really hope it will be found in feature.
@essenthy I know you want to take a break for some time, but one thing is bothering me. In your last video (it looks amazing ) in swamp zone when you look at the direction of sun the fog color does not react to sun and is white. But in E3 demo fog is white in opposite side from sun but when you look at sun direction fog became reddish. Can it be done? have you tried to make it or not.
@amfibiya89 I think the mod at it's current condition looks perfect.
@essenthy is just a one man army and not a developer team. So I guess we should take what he says about the fog in retail game compared to the E3 demo.
seeing his latest WIP video, I think STLM 2.3 is 95% complete..... so may be we should just wait for that 5%.
People need to chill out with all of these demands under the veneer of being nice and quirky with all of their smiley emoticons.
How can you even pretend to have a % of the mod completion? He said that he is doing every zone because he wants the mod to be a consistent experience throughout the whole game. You've got no idea on what's behind the scenes just by looking at it superficially in a video, unless he reports on the progress.
STLM 2.0 vs 2.3
5f2a24b2e1516adf48b31d2cb38ae7fc.jpg
Wow....I thought I was actually trying to be nice by appreciating his work and wait for it.
If I said something that I shouldn't have, then I'm sorry :innocent:
Fucking hell man, that's some great improvement right there.
Link broken.