You're mistaken, it IS a loading screen and you CAN spacebar through it, assuming your pc finished loading the file before the clip ends, for me it usualy takes 5-10 seconds max
Perhaps you are thinking of another thing, another game, or just mistaken yourself. For the narration screen/dialog that comes up whenever you load a saved game in non-death situation, you can NOT space bar through it, you can NOT skip it via spacebar or any other keyboard action.
Can easily tell how long your system takes to load save game file - go fight something and die - any save load due to character death has story narration screen skipped. You can time this, and for me the pure save file load time is barely 1.5 seconds on my SDD OS + SDD data drive setup.
Compare this to the agonizing 21.5 sec for the typical Act 1 story narration / dialog.
Manually loading same save without death takes 21.5 + 1.5 sec or ~23 seconds. Skipping the narration for the same save file because of character death is 1.5 sec.
Compare those two and think and moment - ~23 seconds vs 1.5 seconds.
Clearly the game has a mechanism to avoid the story narration screen before save loads because it always kicks in when you die, and then need to load a save.
If there is a way to manually skip the story narration screen as you claim, you'll need to be more specific and clarify your incorrect method - no mouse action, none of the 128 standard keyboard commands, works to skip this forced narration.
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Mostly because it's not even a real issue. I have the game on a SSD and it typically loads fast enough that I can just skip these minirecap.
How are you skipping it then?
I'm using what is currently on the market as fastest SDD drives in OS + data drive performance raid setup. My load time for typical Act 1 save is barely 1.5 seconds. I can time this by killing my character - which triggers the game's built in mechanism to skip playing narration screen and just directly load your save file.
There is no caching going on because you can load a completely different save in order to go fight something to kill yourself, then load a completely different other save - in a different zone/map than where you just died - and prove by timing that pure save file load that typically it takes on a good SDD setup 1.5 seconds long.
Then time the narration of a typical Act 1 story narration - 21.5 seconds long. Which no mouse action, spacebar or other keyboard action, can skip.
So i repeat - HOW are you claiming to skip the story narration recap on save file load?