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Modkit is currently broken.

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V

Vinthir

CD PROJEKT RED
#21
Sep 1, 2016
I hear you. We'll investigate.
 
  • RED Point
Reactions: HalkHoganPL, GMSBS_Ghost, fereno and 18 others
M

Mezziaz

Rookie
#22
Sep 1, 2016
Yes! Thank you! :D
 
V

Vinthir

CD PROJEKT RED
#23
Sep 1, 2016
Hey, could someone send us wcc.log using our support form? It can be found in C:\Program Files (x86)\Witcher 3 Mod Tools\bin\wcc.log
Quote this thread and add that I asked for the log please.
 
  • RED Point
Reactions: Holgar82 and web-head91
P

PeLLeT_RSD

Senior user
#24
Sep 1, 2016
spencerolmos said:
I'm just glad that I haven't updated from 1.22 yet.
Click to expand...
I'm with you on this one
 
cyberpunkforever

cyberpunkforever

Forum veteran
#25
Sep 1, 2016
there is no wcc.log inside C:\Program Files (x86)\Witcher 3 Mod Tools\bin\ :s
 
M

Mezziaz

Rookie
#26
Sep 1, 2016
cyberpunkforever said:
there is no wcc.log inside C:\Program Files (x86)\Witcher 3 Mod Tools\bin\ :s
Click to expand...
Should be created once you get an error when trying to use the mod kit.
 
georgetziotis

georgetziotis

Rookie
#27
Sep 1, 2016
I bet @Riven-Twain is behind this. :hmm:
 
D

Dahlialynn

Senior user
#28
Sep 1, 2016
skacikpl said:
Well, if CDPR would consider updating the modkit - please update your NVIDIA apex formats importer to support current formats, since NVIDIA doesn't provide legacy versions and wcc clearly refuses to chew "modern" apex files.
Click to expand...
@Vinthir

Either this, or if it makes things easier / more feasible, perhaps provide us with the legacy versions for the Hairworks and Apex plugins wcc_lite does recognize?
 
Last edited: Sep 2, 2016
  • RED Point
Reactions: The_Fixer, sakisadr, CAPA14 and 6 others
georgetziotis

georgetziotis

Rookie
#29
Sep 1, 2016
Dahlialynn said:
Either this, or if it makes things easier/realistic, perhaps provide us with the legacy versions for the Hairworks and Apex plugins wcc_lite does recognize?
Click to expand...
Exactly that.
Cause even if we create apex Capes or HW we are not able to import them since wcc does not chew them.
This modkit update will change alot in tw3 modding and tw3 overall success.
Everyone wins if this happens.
 
  • RED Point
Reactions: GMSBS_Ghost, Padres84, The_Fixer and 6 others
C

CAPA14

Senior user
#30
Sep 2, 2016
skacikpl said:
Well, if CDPR would consider updating the modkit - please update your NVIDIA apex formats importer to support current formats, since NVIDIA doesn't provide legacy versions and wcc clearly refuses to chew "modern" apex files.
Click to expand...
Thousands of THIS!!!

Also add this to the list...
Be able to cook the Normal maps with it's original name "_n01" so we don't have to change the mesh, redcloth that points to them
Be able to cook Diffuses retaining the Alpha so we can make ragged cloth and holes to stuff
Fix the rune normals cooking, as when we cook a Rune normal the sword specularity is kinda inverted... as in the Blade of the sword gets darker under the sunlight

If I remember more stuff I'll post another day.
 
  • RED Point
Reactions: GMSBS_Ghost, Padres84, georgetziotis and 4 others
H

Holgar82

Forum veteran
#31
Sep 2, 2016
Vinthir said:
Hey, could someone send us wcc.log using our support form? It can be found in C:\Program Files (x86)\Witcher 3 Mod Tools\bin\wcc.log
Quote this thread and add that I asked for the log please.
Click to expand...
Hey Vinthir, at first i accidentaly sent you a wrong wcc_lite.log, the last one i sent is the right one.

Sorry for the confusion
 
  • RED Point
Reactions: Valas991 and Mezziaz
E

eguitar01

Rookie
#32
Sep 4, 2016
Some news on this please? :(
I'm stuck here trying to update mods :(
 
  • RED Point
Reactions: Mezziaz
jack91

jack91

Senior user
#33
Sep 4, 2016
quickbms down for uncook textures
http://zenhax.com/viewtopic.php?p=6859#p6859
 

Guest 2364765

Guest
#34
Sep 4, 2016
eguitar01 said:
Some news on this please? :(
I'm stuck here trying to update mods :(
Click to expand...
Don't expect CDPR to work over the weekend.

In fact, i guess that mod support is quite low priority at the moment so even if they'll eventually get around to fixing it, it won't be anytime soon.
 
L

Lazarus187

Forum regular
#35
Sep 5, 2016
I have the North American retail disc version of The Witcher 3 Wild Hunt - Complete Edition ( game version 1.30 ). I'm using ModKitchen GUI v1.0.1 + the Witcher 3 ModKit v1.1. I'm able to uncook most file types EXCEPT .xbm ( seems that wcc_light won't convert .xbm files into .tga as of game v1.30 ) This wasn't a problem with game v1.08. Submitted a bug report with my wcc.log using the support form per Vinthir's request. Hopefully this gets addressed soon, or someone develops a workaround. In the meantime, does anyone know of any ( free ) utilities I can use to convert Witcher 3 .xbm files into .tga? Thanks in advance!
 
Last edited: Mar 1, 2017
W

wolfmark

Rookie
#36
Sep 5, 2016
Use a HEX Editor (https://mh-nexus.de/en/hxd) to patch wcc_lite.exe.

I used this trick to uncook REDSWF files from 1.30. Seems to work for XBM files too.

BACKUP wcc_lite.exe FIRST.

1. Search for E9 4D 04 00 00 8B 44 24 44 3D A2 00 00 00 76 31. Replace the A2 with A3.
2. Search for 8B 8D C0 41 00 00 8D 41 88 83 F8 2A. Replace the 2A with 3A.

I don't think the patched wcc_lite can uncook all files, so use -uncookext=xbm to uncook only XBM files. Try to uncook the game using the command line, not some GUI tool, so you can specify the -uncookext parameter.
 
  • RED Point
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L

Lazarus187

Forum regular
#37
Sep 5, 2016
wolfmark said:
Use a HEX Editor (https://mh-nexus.de/en/hxd) to patch wcc_lite.exe.

I used this trick to uncook REDSWF files from 1.30. Seems to work for XBM files too.

BACKUP wcc_lite.exe FIRST.

1. Search for E9 4D 04 00 00 8B 44 24 44 3D A2 00 00 00 76 31. Replace the A2 with A3.
2. Search for 8B 8D C0 41 00 00 8D 41 88 83 F8 2A. Replace the 2A with 3A.

I don't think the patched wcc_lite can uncook all files, so use -uncookext=xbm to uncook only XBM files. Try to uncook the game using the command line, not some GUI tool, so you can specify the -uncookext parameter.
Click to expand...
Seems to have worked, thank you Wolfmark!
 
jack91

jack91

Senior user
#38
Sep 5, 2016
Lazarus187 said:
Seems to have worked, thank you Wolfmark!
Click to expand...
Not Work for me
 
V

Vinthir

CD PROJEKT RED
#39
Sep 7, 2016
The fix for the uncooking issue is in the works and we'll release it as soon as possible :)
 
  • RED Point
Reactions: Dprelate, fereno, AndreaColombo and 5 others

Guest 2364765

Guest
#40
Sep 7, 2016
Vinthir said:
The fix for the uncooking issue is in the works and we'll release it as soon as possible :)
Click to expand...
What about update for NVIDIA proprietary formats importers?
 
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