While I appreciate, and am quite fond of the old CRPG decision systems. I'd actually prefer that my actions decide the outcome of events more so than simply the 'dialog option' that I picked, soley determining the course of the story.
A nice mix of both would be cool, imo.
Edit: also worth mentioning, that it'd be nice if events happen regardless of what you do, or don't do. The world not revolving around the player character. Rather you are simply a part of it.
It's difficult to put into words properly, imo. But that's somewhat what I'd consider a 'living, breathing world' : )
A nice mix of both would be cool, imo.
Edit: also worth mentioning, that it'd be nice if events happen regardless of what you do, or don't do. The world not revolving around the player character. Rather you are simply a part of it.
It's difficult to put into words properly, imo. But that's somewhat what I'd consider a 'living, breathing world' : )
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