1.I want quests that are based on the place history, i mean, like the cursed battlefield in the witcher 2, or better, mucht better: the village outside vizima in the first game (with all that survival against barghest, the religious dilem) ... the first chapter of the witcher 1 was so special for me, or the chapter 4 village in tw1, also really special, in a simple village having conflicts against the followers of dagon, cult of the lady of the lake and much more
what I mean it's escaping from the story main focus to hear about the tales and wars of cities and villages,outside the main plot, and interfere in his story, like living another story... I don't want this game to be over focused about the wild hunt and invasion of nilfgaard, that's it
2.also I want food to be useful and cheaper books
3.I want vodyanoi and kalkstein
4.I want to drink beer when I want, not like in tw2 where I simply can't even buy it
I agree with most of the points you've made above. Except cheaper books. Depending on how they end up implementing them in the game.Closer to W1, W2,or something entirely new for Witcher 3. The problem I see with decreasing the value of books revolves around game balance. If important and/or rare books were to be too cheap it would ultimately defeat their purpose.
Acquiring them easily without any feeling of accomplishment or progression.That same philosophy can be used for many other aspects of the game as well. Some items,whether they be alchemical ingredients,crafting items,armor sets,swords rare monster parts or even books,should be pricey and hard to attain. Otherwise, you take the chance of potentially breaking the game and/or reducing any sort of goal,progression and accomplishment.If that makes any sense,Hopefully I explained it well enough as I intended to.
It may seem like not that big of a deal on the surface but in the big picture,these systems are in place for very particular and important reasons. I apologize for ranting overboard, my post is related not only to books of course but other relevant items as well.
I prefer tw1 and i want more things like the first chapter than the second
Also for what I saw, the graphic stile it's similar to tw2, I mean it's not a crysis ultra realistic world, tw3 has better graphics but that doesn't mean more realistic, in this case is a stile made in a way that looks like a fantasy world, which it fits in the context, the world doesn't look as ours but it looks real, a fantasy shaped world. This is a really good job
Visually, I am getting more of a Witcher 1 vibe than Witcher 2,although I can also see W2 in there as well. For me, this is a great thing. I am talking more about aesthetics and the general atmosphere conveyed visually. It reminds me more of the first Witcher. I preferred the first games atmosphere.
I would also love some side stories in areas like Lake side/Murky waters and Vizima outskirts. Those areas, including Vizima temple quarter did an excellent job expressing the dark ,depressing world of the Witcher in my opinion. I'd love there to be more areas similar to those in witcher 3.
I noticed when AARD was used in the first trailer, it made the bandits fly but the loose orange leaves on the ground didn't move at all.
Sure would be cool if they did.
Remember, we need to keep our expectations in check to some degree. I'd point you towards the VGX trailer where Geralt is fighting in tight quarters within an interior against a few bandits/assassins? Notice what happens when he uses the (area of effect) Aard Sign? Window panes break and go flying,the chair and items on the table shift.Look at the guy being thrown towards the door! Animations and physics look top notch! I wouldn't be too worried about the physics,animations and particles in the game,if these two particular scenes are anything to go by.
Looks absolutely incredible to me.
Sorry about the quality, I tried uploading better quality versions but it failed for me.You get the idea though.
Destructible environment to some extent, like trees. When you fight near trees after few hits it should break and fall depending on the thickness of the wood.
With the scope of this game as it stands,combined with the size of the world,I cannot see this happening with trees. Wjat I do know that might interest you if you do not already know about it - the devs talked about the diverse use of signs and using the environment against enemies. As an example,using aard on a pile of logs toppling them down upon your enemies . Someone please correct me if I am wrong. Now hopefully these features are still in the game.