lol, i'm in the same boat.its so subtle that i dont even care
Yeah.. That's what I'm talking about, come back here ginger ninja!Thanks so much @GingerEffect. And that boys, is how you end a thread
(Although one wonders what would happen for console players)
Quote: "...The CA is gonna go away. Because i understand you guys really want a crisp, clean gameplay experience."https://www.youtube.com/watch?v=kxy5IYn82oQ#t=33m30s listen this guy. He explains why developers use this CA.
I disagree, I dont think it "fits" any setting more than the other. It looks bad in any case. I do think its hilarious that he says they're going to replace it with a sharpening filter. CDPR use to get so much shit for that sharpen filter with Witcher 2 and early Witcher 3 footage.Quote: "...The CA is gonna go away. Because i understand you guys really want a crisp, clean gameplay experience."
And yes, it does fit a sci-fi setting, but not a medieval one.
Witcher-setting is pre invention and use of multiple lens optical instruments, sci-fi-setting is post using such tools for recording visual images.I disagree, I dont think it "fits" any setting more than the other.
Because it's the right thing to do. They have temporal AA, wich removes the jaggies and after that the whole image gets nice and sharp, including textures (if they keep civil amounts it's practically artifact-free).I do think its hilarious that he says they're going to replace it with a sharpening filter.
CA is a defect thats been nearly eliminated in modern photography. For it to exist in a scifi setting in the year 3015 is almost as out of place as it being in the year 1400. It works in Alien because its emulating a movie from the 80s that had that look. However, it looks ridiculous in Destiny.Witcher-setting is pre invention and use of multiple lens optical instruments, sci-fi-setting is post using such tools for recording visual images.![]()
Yes, but thats because the sharpening was used exactly to offset the blurriness of the fxaa used in Witcher 2. A lot of people still hated the sharpening effect and started using injection methods to get around it and there was a ton of complaining when Witcher 3 was first shown off and it was still there.Because it's the right thing to do. They have temporal AA, wich removes the jaggies and after that the whole image gets nice and sharp, including textures (if they keep civil amounts it's practically artifact-free).
Ever seen TW2 without sharpening filter? It's a blurry mess.
I don't think that the amount of CA in those screenshots was enough to make it important, but where there IS significant CA, I agree with you totally.I disagree, I dont think it "fits" any setting more than the other. It looks bad in any case.
It's a question of degree. As the CA is fairly minor, it does look like they're using it for edge definition. Sharpening will also help edge definition, and a little sharpening is generally accepted as OK. The problem in the past was that they oversharpened, which many (including me) think makes an image look worse.I do think its hilarious that he says they're going to replace it with a sharpening filter. CDPR use to get so much shit for that sharpen filter with Witcher 2 and early Witcher 3 footage.
Its good to hear some reasoning behind its use though,
It's a question of perspective. Isolation is not 80's, it plays out in the future, but we see it with 80's eyes.CA is a defect thats been nearly eliminated in modern photography. For it to exist in a scifi setting in the year 3015 is almost as out of place...
CA is the opposite of definition, it smears/blurs edges by doubling/tripling the image in the color domain. Maybe you meant "definition" in the artistic sense.....As the CA is fairly minor, it does look like they're using it for edge definition.
I'm refering to any technique used to make it clearer where the edge of an object is in a 2D image of a 3D scene. Sharpening does that by reducing the blur on the edges. Oversharpening still does it, but adds a dark edge which brings in a new set of problems and which many people, including me, don't like. A small amount of CA may improve edge definition, not by reducing blur, but by adding fringeing in a different colour. I'm not saying that's a desirable effect, just that I think it's probably the reasoning behind it.CA is the opposite of definition, it smears/blurs edges by doubling/tripling the image in the color domain. Maybe you meant "definition" in the artistic sense.
Nice one, guys. Can't have too many good options in games imo. =):ninja: *appears*
There is a toggle for Chromatic Aberration in PC Settings.
:wave: *vanish*