I'm no advocate of CA, but those screens are particularly poor examples of it. Not to mention the second screen clearly has color grading differences as well. When it's done well, it's fine.
This is mostly my own opinion, ofc;
It's a situational effect, like many others (lens, vignette, etc) that should be used wisely, and not just stuck in with the other post effects. This, like other trends become overly misused when it 'becomes a thing'. It was the same when the OTS camera was first introduced in shooter games - then suddently every dev, and their grannies, were using it. Even though it only suites some types of games, typically speaking.
One of the best use of situation post effects, that I can remember was from MGS 3: Snake Eater. When snake loses his eye, after that every time you enter first person, there is vignetting around one side of the screen lol, always thought that was a cool touch for back then.
:ninja: *appears*
There is a toggle for Chromatic Aberration in PC Settings.
:wave: *vanish*
Nice one, guys. Can't have too many good options in games imo. =)