That said, I really hope they do away with quick time events all together, so I guess I would say I hope deaths related to those are not in the next game.
They've said that there will be no QTEs in TW3.
That said, I really hope they do away with quick time events all together, so I guess I would say I hope deaths related to those are not in the next game.
So I guess if Geralt going to die in cutscene, we will just sit and watch, and not madly smashing buttons to prevent it.
Yes, I am all for out-of-combat deaths if you mess up. In fact, I'd make it more recurrent and a bit harder, those in TW1 and 2 are very easy to avoid.
Especially when it comes to dialogue. You should not be able to survive if you act like an idiot.
Especially when it comes to dialogue. You should not be able to survive if you act like an idiot.
I want to see what will happened when I try to act like an idiot in dialogs with a man on your avatar for example.
I want to see, what will happened, when I try to act like an idiot in dialogs with a man on your avatar for example.
Indeed.
If Geralt is all like "Hey psssst, Emhyr, you got some of your spices I can buy?", he should order your execution in 5 seconds.
A more forgiving 'Insane'-like mode where you could still load up an earlier save game (in case of an untimely or stupid death) but without undoing certain actions or decisions in the process would be perfect.I don't think making you continue from a previous checkpoint is the right consequence for having failed or made the wrong choice. I would much rather the game embraced any outcome the player might take and react accordingly.
Now obviously there's always the potential for people to save scum to circumvent the ramification, but I think it'll be a minority of players who resort to that kind of behavior when they don't get the outcome they want. Besides if it makes them enjoy the game more well good for them, it's not like it'll ruin the game for others.